Demo Update 1.9

Of Grit & Graves · published

  • New wandering monster random spawn points added. Triggered when players walk across specific tiles that are randomly generated for each quest.

  • Minor fixes to monster ai pathfinding and decision making.

  • Fixed drift with combat sword / shield animation when attacking the same monster multiple times.

  • Fixed sleep and frozen status bug with dice rolling.

  • Added hit point counters to in game characters.

  • Freeze trap in tomb replaced with bee swarm trap. Freeze trap moving to ice cave level.

  • Animations now use unscaled time so dice roll speed doesn't effect animation speed.