Mercy Incore
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Gameplay Polish Update: cleaner visuals, tighter controls, easier combo-making What's new Camera & feel · Camera no longer gets caught on props — no more sudden zooms or jumps in crucial moments · More stable on small arenas · Camera shake is toned down and feel more balanced Impact effects · Less blinding effects — easier to read what’s going on · Enhanced quality of blood, sparks, and rock debris · Overall VFX optimized Combo-making improvements · Smoother flow and long… | — | |
| In-game event | Enemies now crunch and break apart in juicy micro slow-mo What’s New: 1. Enemy Destruction System & Life Leech Mode A new enemy destruction system has been added — enemies now burst apart in a satisfying way, reinforcing the weight of the protagonist’s choices Reminder: to survive in a techno-dimension, a pacifist medieval knight is forced to leech lives of his enemies I've also added visual and audio feedback for Life Leech Mode: the turbine glows re… | — | |
| Major update | Massive Demo Update! What's new: Character · Improved overall responsiveness of movement and inputs · Added animation canceling for fighting game fans, along with an improved input buffer Combat Flow · Completely reworked sword moveset — now more aggressive and slasher-focused · Time Stomp is now available on all weapons · Blocking has been removed (let’s be honest, it was boring) · Dodge added — it can even pass t… | — | |
| Community | Streamer HealHearts tried the demo! P.S. Oh, by the way — a demo update is coming! I’ve made the sword feel faster and more aggressive (completely reworked the moveset for fluid combo making) and added more interactions with characters and the environment — it should be much better! | — | |
| Game update | Lore intro added! This should help answer some of the recurring questions players have been asking, like “Who am I?” or “OK, I am robot” - Nope. You are medieval knight in techno dimension with some upgrades | — | |
| In-game event | Demo improvements Onboarding · Improved the first minutes of gameplay to introduce features without overwhelming the player · Tutorials now show only the essential skills to master ; other mechanics can be easily learned through the UI · Updated tutorial locations with clearer and simpler explanations UI · Weapon skill icons now change while holding Drain Mode · Added visual and sound feedback for draining healt… | — | |
| Game update | Lore & Navigation Improvements What’s changed: · Characters now give clearer direction hints throughout the level · Lore is delivered alongside personal stories and character relationships · Navigation feels more flexible and intuitive · Minor level adjustments and polish | — | |
| News | Poll: Where the do I go? I genuinely care about the quality of the game and want exploration to feel fun and smooth — not frustrating. The problem is… I know every stone in this level, so it’s hard for me to see the weak spots anymore 😅 Help me spot the design issues I’m blind to. (“Delete the game from Steam” is not valid feedback btw XD) For the especially patient ones — I’d also love feedback on the tutorial: · Is… | — | |
| Community | Gameplay + minor improvement Magnet stones now glow, move, and emit a sound when you’re within range (looks like beherit lol) | — | |
| Community | Enfant Terrible shared Mercy Incore! | — | |
| Community | Demo Updated! +guidelines through level +camera more static and less wild +impove inputs and some move speed, especially thurst | — | |
| Community | Demo improve is coming | — | |
| Community | Meet morph weapons | — | |
| Community | Trailer got 12 500 views in 3days! | — | |
| Community | Indie Games Hub kindly shared announce trailer! | — | |
| Announcement | Mercy Incore announced! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.