Mercy Incore · published

Camera no longer gets caught on props — no more sudden zooms or jumps in crucial moments
More stable on small arenas
Camera shake is toned down and feel more balanced
Less blinding effects — easier to read what’s going on
Enhanced quality of blood, sparks, and rock debris
Overall VFX optimized
Smoother flow and longer animation cancel frames
More freedom in combos:
Time Stomp can now be used in air
Launch break enemies out of time-stomp, that open new areas for combo making
Some moves are faster in Scythe mode
Air attacks has soft auto target (better for gamepad)
The main character is visible even in very dark areas thanks to improved lighting
In Life Leech mode, lighting shifts angle and color for a more “demonic” feel
Highlights healing sources — enemies and vines
Can also be used as a navigation tool