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Demo speedrun: how it’s supposed to be played · Mercy Incore · SteamPeaks
Mercy Incore
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Demo speedrun: how it’s supposed to be played
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Demo speedrun: how it’s supposed to be played
Mercy Incore
· published
21 Apr 2026, 17:10 UTC
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Major update
4 Aug 2026
Turbo Claws, Rusted Skeletons, and Chinese localization
Meet new Weapon This one's for beat 'em up fans. The new Claws excel at shredding enemies up close, while their built-in turbines let you instantly transition into ranged attacks. Farewell, Energy Bar Yep. This is the moment Mercy Incore fully embraces action over souls-like conventions. Energy no longer gets in your way. Your combos won't be interrupted, and your favorite moves are always avai…
Major update
28 May 2026
Psycho Armor. Endless Arena. Secrets Behind Waterfalls.
EXPLORATION · New areas within old locations. More interconnected level design and secret areas · Action + Gardening Simulator. Fewer checkpoints, but each one now has a shortcut—though it’s overgrown with petrified vines… · Added an endless combat arena — here you can turn your brain off and shred some foes, test new combos. But first, you’ll have to find it. TECHNO DIMENSION INHABITANTS · New…
In-game event
20 Apr 2026
Gameplay Polish Update: cleaner visuals, tighter controls, easier combo-making
What's new Camera & feel · Camera no longer gets caught on props — no more sudden zooms or jumps in crucial moments · More stable on small arenas · Camera shake is toned down and feel more balanced Impact effects · Less blinding effects — easier to read what’s going on · Enhanced quality of blood, sparks, and rock debris · Overall VFX optimized Combo-making improvements · Smoother flow and long…