Night Shippers
Playing now
9+2 vs. yesterday
0.9%of peak
All-time peak
1,000Apr 2026
Playing now
9+2 vs. yesterday
All-time peak
1,000Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Weekly Patches: v1.10 - 17/06/2026 Balance Changes Most early-game shops and cooking-related shops no longer require a fee to obtain items. Cooking time reduced by 50%. Food can no longer turn into charcoal when overcooked. Whatever Works contract success rate reduced from 50% → 20%. Puppets now rest for 2 minutes after ending a chase. Cultist Puppet damage reduced by 50%. Bug Fixes Fixed an issue where the Drugstore incorrectly… | — | |
| Major update | BIG UPDATE SUMMER! Biggest content and gameplay update ever: · New gameplay loop improvement to make the core game more intuitive. · New mini games: cooking food orders for delivery. · 2 new maps. Detailed patch notes as follow: PATCH NOTES New Features (BETA) · Shopping - Orders no longer auto-give items. Buy or scavenge them yourself; watch your budget. · Cooking - Some shops now require food prep before delive… | 23733694 | |
| In-game event | Weekly Patches v.109 - 05/07/2026 New feature As requested we brought you: -Added support for up to 3 save files -Players can now reset quota progress or delete save files -Added permanent item storage shelves to safely store valuables between runs Bug Fixes Removed the "Jewelry Shop" temporarily due to a critical bug Fixed an economy exploit related to the Sausage Man Club scrap price Temporarily removed "Leader: Obsolete" whi… | — | |
| Community | 2026 CONTENT ROADMAP Hi everyone, Beside weekly patches, we are working on major updates for the game, this is the current roadmap for 2026. · May: New QoL features including permanent locker room and multi save-slots. · June: Biggest gameplay update of the year with new content including mini games, new map plus lots of reworks for game play improvement. · October: Halloween Content Update. | — | |
| Game update | Weekly Patches: v1.08 - 04/24/2026 Bug Fixes Fixed an issue where items could sometimes not be delivered. Fixed several issues across various shops. Fixed some issue regarding localization Balance Changes Reduced difficulty in Chill Mode and Normal Mode: Fewer enemy types will now spawn on harder maps (Railpass, Overgrow, Oldtown, Complex, Village and Walled City) Lowered quota and monster spawn progression and across all modes.… | — | |
| Game update | Hotfix Patch Notes v1.07 - 4/20/2026 Bug Fixes Fix "Dealer" achievement on steam Attempt to patch a crash where the game crashes when exit to the menu Dead Chat now working (hopefully <(")) Misc Move players voice setting into the setting session instead of in the phone | — | |
| Game update | Patch Notes v1.06 - 4/17/2026 Major Bug Fixes Fixed an issue where players could get scammed when purchasing guns across all maps. Fixed a bug that allowed item usage while using the phone, which caused unintended interactions. Balancing Items Onnie Fan: Increased updraft force by an additional 20%. Easy Difficulty (Singleplayer) Enemy Max Health reduced by 50%. Enemy spawn rates on early maps have been reduced. Entities *P… | — | |
| Game update | Patch Notes v1.05 - 4/14/2026 Bug Fixes Fixed an issue where Complex could not spawn shops. Fixed an interaction where Butcher can now correctly hook Impostor when hit. Fixed a bug where held items could block the player’s flashlight. Fixed several minor localization issues in Traditional Chinese and French. (If you find any other localization issue, please let us know!) Improved an issue where items could get stuck in unre… | — | |
| Game update | WEEKLY UPDATE: v1.02 - 4/10/2026 MAIN FEATURE: Difficulty System We’ve added a new difficulty system to better tailor the experience based on player count: Singleplayer – Balanced for solo play Normal – Balanced for 2–4 players Hard – Balanced for 5–8 players Nightmare – The more, the merrier! Maximum difficulty Currently, difficulty affects: *Number of spawned orders *Quota requirements *Enemy spawn rates *Enemy health This s… | — | |
| Game update | HOTFIX PATCH v1.02 - 4/8/2026 MAJOR BUG FIXES Fixed a bug where entities sometimes wouldn’t spawn during the first few days NEW FEATURES Resting on chairs and beds now replenishes player stamina Citizens, Cultists, and Spider Mimics are now slightly smarter Now support Vulkan shader BALANCE Map prices are now significantly cheaper Rating is less punishing now Nerf Undead/Jiangshi damage Changes a few map layout for better n… | — | |
| Game update | HOTFIX PATCH v1.01 - 4/7/2026 Some players may experience crashes or freezing. This may be caused by outdated or unsupported hardware specifications as the game is built on Unreal Engine 5 Night Shippers currently does not support Linux or macOS systems Night Shippers uses a peer-to-peer (P2P) networking system. For the best experience, make sure the host has the most stable and strongest internet connection MAJOR BUG FIXES… | — | |
| News | Game is OUT NOW! LETS GO SHIPPERS!! | — | |
| Announcement | Night Shippers coming April 6 The day is finally coming. Night Shippers will release officially in 3 days, April 6th 2026. Key updates from demo version: · 8 maps * 3 layout variants for each map. · 15 base monsters with many good ones are coming to the release · 50 contracts in total (the demo only has 25) · Lots of new items, cosmetic & emotes · VOIP now is stable, players dont have to use discord no more. · Proximity cha… | — | |
| Community | 20,000 wishlists This is still a humble number but we are very happy and grateful. Thank you everyone who wishlisted, playtested and reviewed the game. We read every piece feedback and appreciate every one of them, we are trying our best to ship a good game in April. | — | |
| Game update | VOIP Improvement We know the in-game voice chat wasn’t working properly and many of you had to use Discord. Good news: proximity voice chat is now much more stable and works significantly better. There may still be minor jitter, but overall it’s a big improvement and we are working on it still to make it better. Thanks for your patience! | — | |
| Major update | Lunar New Year Big Update To celebrate Lunar New Year, we would like to give the the biggest content update before the game releases. Updates include: · New Map: Dan Phuong (replace Old town) · New Map: Overgrowth (replace the Facility) · New Items, weapon and cosmetics · Added tutorial and bugs fixed. This is our last round to receive feedbacks for the final build for game release in Apr, thanks for playing and please… | — | |
| Community | Devlog #1 Hey everyone, Linh here - Mr. Buffalo. As 2025 comes to an end, I felt like writing something a bit more personal. We’ve never really shared much behind the scenes before, so this will be our first devlog. I want to show you a bit of what we’ve been working on. What’s coming in Early Access The Early Access version will include at least 8 playable maps + variants , each with its own layout, atm… | — | |
| Game update | Key Binding Update You can now bind your key in the demo version Also the maximum inventory slots increase to 6, you can purchase this from the upgrade shop. | — | |
| Major update | Demo BIG UPDATE Free update for demo: · 8 players co-op: No need to wait for full game, you can now co-op upto 8 players in the DEMO. · New NPCs: introduce 4 new NPC characters as shop owners · REVIVE mechanic: players now can REVIVE dead teammates · Core gameplay update: shippers now have to track location base on address for delivery instead of relying on maps. · Delivery rating: clients now can rate your de… | — | |
| Community | Thank you 20,000 unique shippers Just in 1 month we have 20,000 unique players across the world have playtest the demo. This is amazing, the Night Shippers Corporation is growing fast. Thank you shippers, we are having a new content patch for the demo in December, stay tune. | — | |
| Community | Thank you 10,000 Shippers - 谢谢你们,1万名 We are very grateful that 10,000 shippers have joined and completed their first delivery in the underworld. Thank you for everyone who played, especially those who reviewed and gave us feedbacks. We are listening and working hard to improve the game. See you in the next build. 我们非常感激已有 10,000 位 Shippers 加入并完成了他们在冥界的第一单配送。 感谢所有试玩的玩家,特别是那些给予我们评价和反馈的朋友们。 我们正在认真听取大家的意见,并努力改进游戏。 我们下一版更新见! | — | |
| Announcement | Demo launching on Oct 28th Steam approved us to launch the demo on October 28th, first day of scream fest. See you all. | — | |
| In-game event | Playtest update We are setting up for the demo launch this Halloween and just released a big update for the playtest build, changes include: · New gameplay update: Map rotation conitnously and upgrades selection after each day. · New NPCs & monsters · Assets and graphic improvement. · Random events and weathers added. Have fun playing. | — | |
| Community | FAQ: Welcome to Night Shippers Thank you those who have been playtesting and giving us feedbacks, we builds are keep getting slightly better everyweek because of you ːsteamhappyːːsteamhappyːːsteamhappyː This is the first ever post on the community hub by the dev team. Ask us anything and we will reply. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.