We’ve added a new difficulty system to better tailor the experience based on player count:
Singleplayer – Balanced for solo play
Normal – Balanced for 2–4 players
Hard – Balanced for 5–8 players
Nightmare – The more, the merrier! Maximum difficulty
Currently, difficulty affects:
*Number of spawned orders
*Quota requirements
*Enemy spawn rates
*Enemy health
This system is still a work in progress. Choosing Standard mode will keep the game unchanged. This feature is still in development let us know if you experience anything interesting or unpleasant! We will add more exclusive modifier for each mode next week!
Fixed an issue where players could leave the map in Lakeside when exiting a bike
Fixed an issue where Phantom kills in the Village map were not counted for quests
Fixed an issue where players were displayed incorrectly when using the swing
Fixed an issue where players could become locked out of the settings menu
Fixed an issue where using the Bamboo Pipe while sitting could cause players to get stuck
Improved AI navigation across various entities
-Boggieman Buff
Increased patrol speed: 220 → 300
Increased chase speed: 550 → 750
Reduced rest time: 60s → 30s
-Beggar Buff
Increased item detection range: 400 → 1500
Increased attack range: 1500 → 2000
Fixed an issue where Phantom was not recognized correctly
-Undead (Ghoul) Adjustments
Adjusted behavior to prevent players from cheesing by standing still
Increased movement speed and melee damage
Player & Economy Changes
Nerfed some economy blessings
Resting on chairs and beds now restores more stamina
Slightly increased stamina consumption rate