Fixed an issue where players could get scammed when purchasing guns across all maps.
Fixed a bug that allowed item usage while using the phone, which caused unintended interactions.
Items
Onnie Fan: Increased updraft force by an additional 20%.
Easy Difficulty (Singleplayer)
Enemy Max Health reduced by 50%.
Enemy spawn rates on early maps have been reduced.
Entities
*Puppets: Reduced activation range. They now deactivate once the player leaves the zone.
*Cultist Puppets: Rest time increased by 50%.
*Butcher:
Hook speed reduced by 50%.
Requires 60% more noise to become enraged.
*Undead:
Damage reduced by 20%.
Movement speed reduced by 25%.
Maps
Replaced vending machines with resting benches on the Lake map.
Added 2 new shops featuring Vietnamese streamers.
Have ideas for new shops? Let us know!
Mission Difficulty
We’ve received feedback that missions are currently too easy.
We are planning to introduce minigames, where players will need to create items themselves instead of receiving them directly from shops. Rewards will be adjusted accordingly to match the added difficulty. The goal is to make missions more dynamic and engaging.
Singleplayer Experience
We are working on exclusive modifiers tailored for singleplayer:
Reducing multiplayer dependency
Further balancing and tuning for late game maps (We can tell not just singleplayer, they are being overdone and too difficult right now)
Maps
Some harder maps currently lack points of interest or feel too difficult for their rewards.
We are actively patching and improving these maps on a weekly basis.
Quality of Life
We are continuously reviewing feedbacks and suggestions. But at this state of the game and our team size, we can only prioritize features that is a quick addition. A larger system changes will be reviewed in a much bigger updates.
Please don't give up on us, we are improving the game weekly!!! Leave a good review if you are liking Night Shippers so far.
Happy Weekend everyone! Stay safe on your trips
