Concealed Intent
Playing now
0+0 vs. yesterday
—of peak
All-time peak
029 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
029 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | International Move & Update TLDR; moved country and got a day job, so gamedev work will slow; but still aiming for a small Concealed Intent 1.3 update before end of the year. It has been a while since my last update on the happenings and plans for Concealed Intent and Jarrah Technology – time to rectify that. As some of you may be aware, just this week I moved from Kuala Lumpur, Malaysia to London, UK for my partner’s wor… | — | |
| Game update | Version 1.2.0 Released The Concealed Intent 1.2 release is out now! You may remember I said it would be out before the end of March. My apologies I am a week late, but on the bright side I now know a great deal about password hashing and HTTPS. Tell me about the 1.2 Update Among the bug fixes and minor improvements there are a few niceties added. Truly randomly generated skirmish maps (the 3 ‘?' option when configuri… | — | |
| Community | Events and Updates Hello everyone, A few events have recently occurred, with a few more on the horizon. Thus it is time to replan work for the next couple months. First the important stuff - what I'll be doing. Then I'll explain why. Concealed Intent 1.2 Update It has been too long since touching the Concealed Intent codebase. I'm getting withdrawal symptoms. Over the next month or so I will start work on an upda… | — | |
| Game update | Version 1.1.3 Released Another small bugfix. Anonymous feedback pointed out that the Reset button on the Loadout screen did not seem to reset the max number loaded for relevant components (e.g. Coolers). This was easy to fix (literally 1 line), so it is now fixed. --- Current Version: 1.1.3 (14th November 2016) Known Issues: * See Forum thread: Immediate Roadmap: * Bugfixes 1.1.2 (7th November 2016) -> 1.1.3 (14th No… | — | |
| Game update | Version 1.1.2 Released Another small release to fix a couple of reported bugs (thanks!). I know this release says the 7th and it is now the 8th - Steamworks was down all yesterday, so this is the earliest I could get it out. --- Current Version: 1.1.2 (7th November 2016) Known Issues: * See Forum thread: Immediate Roadmap: * Bugfixes 1.1.1 (25th October 2016) -> 1.1.2 (7th November 2016) * Fix online game bug in plan… | — | |
| Game update | Version 1.1.1 Released This is just a small release to fix a couple of small bugs as reported by players (thanks!). --- Current Version: 1.1.1 (25th October 2016) Known Issues: * See Forum thread: Immediate Roadmap: * Bugfixes 1.1.0 (15th October 2016) -> 1.1.1 (25th October 2016) * Fix leaking links in feedback system * Fix crash bug in the minelayer AI in the Clear mission (thanks Andy) | — | |
| Game update | Linux support, extra skirmish mode & more - Version 1.1.0 Released The Concealed Intent 1.1 update is now available. As pledged, this release brings Linux support and Steam async notifications (to see the notifications you will need to turn them on - start playing and then go to Other notable changes include: a new skirmish objective (Gather) with two new skirmish modifiers; a FAQ web page linked from the tutorial menu; the plans a ship has are displayed with… | — | |
| Community | 1.1 Progress Report September is over and the scheduled month of dev work for Concealed Intent 1.1 complete. The amount achieved was about as much as expected, although not as much as hoped. Since the last update Steam turn notifications are working, but it was a little harder than anticipated. Then came a new skirmish objective (Gather) and a bunch of bug fixes (mainly for Linux). Unfortunately that means there w… | — | |
| Community | What is happening? It has been a little while since my last update, so I thought I should let people know what is happening with Concealed Intent. Previously I wrote about creating some prototypes and having time off. Both those achievements have been unlocked! If you would like to see my thoughts on prototypes, look here . After that I said there would be a month's work on a 1.1 release, trying to get as far dow… | — | |
| Game update | Version 1.0.1 Released Here is the first Concealed Intent update since the release. I think the Steam release went relatively well. No major bugs were discovered, so I'm quite happy. Of course the influx of new players meant a number of smaller issues came up and I've worked through as many as I can here. The main change visible to players is that the mouse/camera sensitivity is a little faster now. Also the scroll w… | — | |
| Community | The Plan and No Bundling For a Year Pledge Since releasing on Tuesday there has been an influx of new players (thank you all!). Many have been asking questions about where the game is going. So time to give my thoughts on the future of Concealed Intent. Concealed Intent will not be bundled for at least a year from release. So that is August 2017 at the earliest. If you want to wait for bundling, you will be waiting for some time! I have… | — | |
| Community | Launched! It is done. The launch button has been pressed and Concealed Intent is out on Steam, with a 34% launch discount for the next week (same as the recent Summer Sale). No longer does the game have the stigma of Early Access. The success of a modern games tends to be determined in their first month of release. Visibility, reviews and sales now will result in more visibility, reviews and sales later.… | — | |
| Game update | Concealed Intent is now 1.0!!! Achievement Unlocked. As the title states, I just updated Concealed Intent to version 1.0. This is more a statement of release readiness than anything else. Not much has changed from the previous versions. In fact this release has just two changes - the version number at the top of the menu screen now says 1.0.0, and I fixed a spelling mistake. Not a bad result for many hours testing. Of course… | — | |
| Game update | Release Candidate 4 or Version 0.9.34 Released I think this is it. Again my bug/issue list is empty, but the handful of fixes this time are quite obscure. They are not issues a player is likely to encounter in a normal play-through, or even notice if they did occur. Unless I have let through a bad bug, this will become the 1.0 version a few days before the release. I also played through the entire campaign again (about the 10th time for me)… | — | |
| Community | Developer Videos I have just recorded & uploaded a couple of developer videos to YouTube to show off the game. Here is a video where I play three of the early campaign missions while talking about the tactics employed. There is also a short discussion at the end on the various uses of the less common ship components: And here is a video tutorial on how to play the game. It aims to be complementary to the in-gam… | — | |
| Game update | Release Candidate 3 or Version 0.9.33 Released Another small release, again emptying my list of issues//bugs. Since review keys will be sent out in the next couple of days, this release is to make sure the game looks as pretty as possible. No new features of course, as I'm only fixing existing features at the moment. I have scheduled another release for the last week of July. Hopefully the only item in the change log for that will be updati… | — | |
| Community | Release Date & Bundle Pledge & Plan Concealed Intent will be released on Tuesday 2 August 3pm GMT (8am Pacific Time & 11pm where I am in Malaysia) . The originally plan was to release a week later, but it appears a little game called No Man's Sky is released that day. It seemed best to go a week early. I'll need to get going on marketing quickly. Also, if you like the game, writing a positive Steam review is hugely useful. I woul… | — | |
| Game update | Release Candidate 2 or Version 0.9.32 Released This a small release with just a few little changes, other than combining the online feedback and game server into a single executable (which should use less memory). The original plan was to put this out on the weekend, but then I realised the summer sale will start soon. It seemed best to put it out beforehand as people like to play the games they buy and I didn't want their first experience… | — | |
| Game update | Release Candidate 1 or Version 0.9.31 Released After the last "Feature Complete" release here is "Release Candidate 1". There are no new features, but extensive testing resulting in many little fixes and improvements (especially in the Hard AI skirmish modifier). There is very little left on my issues list. I'm not saying there are no bugs left (I'm sure there are) but I don't know of any in the gameplay. Let me know if you find any! Next I… | — | |
| Game update | Feature Complete or Version 0.9.30 Released The end is near. With this release all the previously promised features of Concealed Intent are now present. In particular the game now includes two new skirmish modes: · Waves: Endless waves of enemies assaulting a player base, how long can you hold them off? · Savior: A number of civilian shuttles are trying to reach a base while under attack, can you identify friend or foe quick enough to sa… | — | |
| Game update | Version 0.9.29 Released My apologies again. Another stupid bug slipped through my testing. This release fixes that issue, plus reports are that the Steam restart bug was also fixed by the previous release. Many thanks to the anonymous feedback that Campaign Mission 3 (the one against the Pirate Base) was bugged. The error was added in release #27. I had the Pirate Base offer some helpful(?) suggestions and it seems th… | — | |
| Game update | Version 0.9.28 Released Like most releases, I started this dev cycle by looking at my list of annoyances and bugs. Most of the bugs are minor and don't cause too much anguish, but a couple greatly effect players. I always try to fix those immediately (so they don't even make it to the list). However, three have stubbornly refused to yield to my attentions. They sit as at the top of the bug list. This week I was suppos… | — | |
| Game update | Version 0.9.27 Released I'm back now and recharged after a holiday. Here is the completion of the tutorial/campaign work started in the last release. Existing players who mainly do skirmishes might not notice much change. This concludes the planned work on the tutorial/campaign, but of course I expect quite a bit of balancing work in the next couple of releases. Please give feedback on the balance and difficulty if yo… | — | |
| Community | The Path Out Of Early Access Looking at the Concealed Intent plan for Early Access, all the work originally promised (plus a bit more) is complete. Now is the time to work out when to fully release the game. One thing that has become clear during Early Access is that if a solo game developer tries to do development and marketing at the same time, then both are done poorly. So the current plan is to at some point to declare… | — | |
| Game update | Version 0.9.26 Released This release comes with my apologies. It is both later and smaller than I had planned. I have been sick - spending 5 days in bed followed by a week of very low productivity. So this release adds the components stats to the tooltips panel (just hover over a component), but only a first pass of the campaign updates. The main change is the addition of a new 4th tutorial on combat tactics and the r… | — | |
| Game update | Version 0.9.25 Released This release fixes some minor bugs (ones players are unlikely to have encountered) and cleans up some cosmetic annoyances. It is a small spacer release to empty out my todo list before working on some larger issues. Next up is the last of my "must do" issues before leaving Steam EA - rework the single-player campaign. Some of you have said the early missions with your Uncle's ashes are a little… | — | |
| Game update | Version 0.9.24 Released This release mainly improves the AI in skirmish situations. The improved AI is accessible by selecting the "Hard AI" option in the Skirmish modifiers. This feature is very much a "work in progress". More tweaking and extra rules will be added over the next couple of releases, but I thought it would be useful to existing players and especially to get any feedback on whether it is still too easy… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.