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Concealed IntentNewsVersion 0.9.26 Released
Game update

Version 0.9.26 Released

Concealed Intent · published 22 Mar 2016, 04:53 UTC

All newsPlayers around this dateRead on Steam

This release comes with my apologies. It is both later and smaller than I had planned. I have been sick - spending 5 days in bed followed by a week of very low productivity. So this release adds the components stats to the tooltips panel (just hover over a component), but only a first pass of the campaign updates. The main change is the addition of a new 4th tutorial on combat tactics and the removal of the first mission.

Next I'm going plan the path out of Early Access (and post the result here), and then I'm going to take a break. For what happens after that, see the future planning post in a couple of days.

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Current Version: 0.9.26 (22nd March 2016)

Known Issues:
* Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay
* Anonymous feedback that there are problems with multiple monitors. Currently only have a single monitor so as yet unable to see the problem.
* Report that the game halts Steam when starting for a second time (the first start is fine, but the second, non-concurrent start causes the issue). Currently unable to replicate. https://www.reddit.com/r/Unity3D/comments/4702wo/help_problem_with_steam_hanging_after_starting/

Immediate Roadmap:
* Look again at the tutorial & campaign
* Balance/AI & Skirmish fixes & additions.
* Suggestions/feedback?
* Display component stats on tooltip? Multi-monitor support? Neutral system?
* Performance enhancements - client & server?

0.9.25 (29th February 2016) -> 0.9.26 (22nd March 2016)
* Update text on all tutorials & M1->3
* Remove M1 (First Day)
* Make it impossible to explode in the tutorial
* Updated component descriptions
* Provide a warning in M4 if too far from station to get through its shields
* Prevent gimbal lock on loadout ship model
* Added keyboard shortcut for Action ('Z' by default)
* Add Tactics as a 4th tute
* Don't lose all lock on just switched drones - lock decays as normal from last lock before switch (100% for ex-player or ally ships)
* Drones switched to player team in online duels now have a meaningful display name rather than the lookup code
* Better messages on component tooltips
* Add stats to component tooltips
* Force description of disruptor in Decode
* Weapon display can't pass through naturals anymore
* Pickup loadout options add up to default loadout
* Ensure campaign navbar starts at top
* Add a Spotter to Frigate loadout
* Fix editor destroy error when closing scenario

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