Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Concealed IntentNewsVersion 0.9.24 Released
Game update

Version 0.9.24 Released

Concealed Intent · published 20 Feb 2016, 12:31 UTC

All newsPlayers around this dateRead on Steam

This release mainly improves the AI in skirmish situations. The improved AI is accessible by selecting the "Hard AI" option in the Skirmish modifiers. This feature is very much a "work in progress". More tweaking and extra rules will be added over the next couple of releases, but I thought it would be useful to existing players and especially to get any feedback on whether it is still too easy or too hard.

Over the next week I will work through a number of smaller, mainly cosmetic issues, while building up a plan for the AI and campaign missions. Any comments on these topics are very welcome!

Updated 22 Feb: It should also be pointed out that the AI (old or new) does not cheat. There are no buffs or secret information. All the AI enemies have no more information than the Player would have in the same situation, and the same equipment.

---

Current Version: 0.9.24 (20th February 2016)

Known Issues:
* Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay

Immediate Roadmap:
* Cosmetic issues outstanding
* Look again at the tutorial & campaign
* Balance/AI & Skirmish fixes & additions.
* Suggestions/feedback?
* Display component stats on tooltip? Multi-monitor support? Neutral system?
* Performance enhancements - client & server?

0.9.23 (3rd February 2016) -> 0.9.24 (20th February 2016)
* Hard AI skirmish modifier
- clusters most enemies at start
- better rangefinding despite loadout changes (enemies dynamically calculate range)
- enemies will no longer "overkill" - if a target is likely to be destroyed by other enemy ships this turn, then target something else
- enemies should opportunistically target weak player ships/drones
- command ships (cruisers, corvettes & frigates) will try to organise other ships/drones to surround dangerous targets
- command ships will suppress the use of active sensors among other ships if they think there are enough sensors
- command ships will detect if an enemy has disappeared and try to regain detection
- stations have AI systems and can act like ships
- special firing rules for usurpers and painters
* Remove radiation skirmish modifier
* Put upper & lower bounds on disruption percentage regardless of range
* Fix bug where circling AI entities starting on circle centre would remain stationary
* Change Corvette default loadout to remove small beam & add decoy and another laser drone
* Flow panel tooltips now cleared on drag
* Fix bug where flow panels sometimes start in random position
* Starting rotation of player ships in skirmish is now pointing away from start point

More from Concealed Intent

Other announcements

All news
Esports24 Sep 2020An UpdateHello? It has been a while. Is there anyone still around here? It is probably time for an update. Back in April I stopped working at the startup where I have been the last 3 years. Now back home in Australia, I'm working on gamedev again! I hope to be able to make roughly 2 games per year. These new games will be much smaller than CI, but still in the strategy/tactics genre, as that is what I e…Game update20 Apr 2018Version 1.3 ReleasedThe Concealed Intent 1.3 release is out now! It is a few months late, but finally here. Tell me about the 1.3 Update The main change in this release is the most requested feature from the discussion boards: it is now possible to rewatch old online games and to always see the last turn of an online game. If an online game finishes while you are not actively playing, then it will still be in your…Community12 Nov 2017DelaysI have stated on a few occasions that I hoped to have a 1.3 Update complete and released by the end of this year. My apologies, I will fail to reach that goal. The plan is still to create another content update, and it will still be version 1.3, but it will not be complete by the end of this year. I now hope to have it finished and ready by March 2018. However, that depends on whether the situa…