Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Concealed IntentNewsThe Path Out Of Early Access
Community

The Path Out Of Early Access

Concealed Intent · published 24 Mar 2016, 04:15 UTC

All newsPlayers around this dateRead on Steam

Looking at the Concealed Intent plan for Early Access, all the work originally promised (plus a bit more) is complete. Now is the time to work out when to fully release the game.

One thing that has become clear during Early Access is that if a solo game developer tries to do development and marketing at the same time, then both are done poorly. So the current plan is to at some point to declare Concealed Intent ready for release. Then wait between a fortnight and a month, just testing and checking there are no bugs or spelling mistakes (also preparing marketing materials). Then spend a month on just marketing before the actual release. During this two month period no new features will be added to the game, only the smallest changes will be considered and then only if necessary.

The other thing to consider when planning a release date is the Steam Summer Sale. I don't know when it will be this year (yet), but the last two years it has been a fortnight in June. When that event is running any game launch will be swamped and disappear in the hype. Concealed Intent's two week launch window must not overlap with that sale.

Combine all that and if Concealed Intent is to launch before the Steam Summer Sale then I need to stop right now and start the bug checking phase. I don't want to do that. I planned to complete a couple of iterations on the campaign work, but I have only completed one so far. Unfortunately I have been sick (probably the flu) and this has cost me nearly a fortnight's worth of work. Work I still want to complete. So in the end the decision is easy (thanks to being ill), Concealed Intent will be released after the Steam Summer Sale.

So what does that mean? Assuming that the sale is in June, I will consider that the bug check month, and July the marketing month. Thus the aim is to release Concealed Intent in early August. If the sale is in July, then I may push the release back a little. Fingers crossed it is June (and no other problems/issues arise).

On that basis I have until the end of May to continue working on Concealed Intent features. Although I'm not going to be working full-time on the game. Firstly, I'm about to go on a holiday, as my girlfriend has taken to the expanded timeline and corresponding decrease in pressure to declare its time for a break. I agree with her, there is no risk of losing dev momentum at the moment as being sick has sent me back to zero in that regard anyway. After the break I also need to start thinking about what to do after Concealed Intent. So to that end I will taking a week or two out of the plan to create prototypes when possible. That should still leave enough time for two or three Concealed Intent releases. My task list will be:

Ongoing:

  • Bugfixes
  • Campaign improvements
  • Improvements to Skirmish "Hard AI"

Possible New Work:

  • Handle multiple monitors (this is difficult as I only have a single monitor, but it will likely require updating the libraries used by the game and that part can be done in preparation for a proper fix. The update may also help with other reported issues.)
  • Neutral system in skirmishes (like in online games, unknown ships are displayed as neutrals until identified - this will probably be a modifier)
  • Extra objective scenarios in Skirmishes

Unlikely Features (maybe for after release):

  • Linux version
  • Non-Steam non-DRM version
  • Steam turn notifications

So that's the plan. Hopefully I can stick to this one (all the others turned out to be overly optimistic). So I'll be back soon and initially working on another pass of the campaign. Comments welcome!!

More from Concealed Intent

Other announcements

All news
Esports24 Sep 2020An UpdateHello? It has been a while. Is there anyone still around here? It is probably time for an update. Back in April I stopped working at the startup where I have been the last 3 years. Now back home in Australia, I'm working on gamedev again! I hope to be able to make roughly 2 games per year. These new games will be much smaller than CI, but still in the strategy/tactics genre, as that is what I e…Game update20 Apr 2018Version 1.3 ReleasedThe Concealed Intent 1.3 release is out now! It is a few months late, but finally here. Tell me about the 1.3 Update The main change in this release is the most requested feature from the discussion boards: it is now possible to rewatch old online games and to always see the last turn of an online game. If an online game finishes while you are not actively playing, then it will still be in your…Community12 Nov 2017DelaysI have stated on a few occasions that I hoped to have a 1.3 Update complete and released by the end of this year. My apologies, I will fail to reach that goal. The plan is still to create another content update, and it will still be version 1.3, but it will not be complete by the end of this year. I now hope to have it finished and ready by March 2018. However, that depends on whether the situa…