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Concealed IntentNewsVersion 0.9.25 Released
Game update

Version 0.9.25 Released

Concealed Intent · published 29 Feb 2016, 03:26 UTC

All newsPlayers around this dateRead on Steam

This release fixes some minor bugs (ones players are unlikely to have encountered) and cleans up some cosmetic annoyances. It is a small spacer release to empty out my todo list before working on some larger issues.

Next up is the last of my "must do" issues before leaving Steam EA - rework the single-player campaign. Some of you have said the early missions with your Uncle's ashes are a little weird. Sorry, that is going to stay. However, looking at the dialogue is on the list, so maybe there is something I can do there. I'm also going to look at the issues of uneven difficulty and players not being sure what to do tactically. Hopefully there will be a few iterations of this work, so as always, comments are welcome, and I promise to at least consider them all.

It is also time to start planning the path out of Early Access. With the last of the "must do"'s in progress, a plan can be formed to determine what the finished game should look like. I hope to post an update on that in the next few weeks.

Last, but not least. There has been a report by a player that the game will start once after install, but not a second time. Has anyone else seen anything similar? I can't recreate it here and working with the player has so far yielded no good results. Any help/info is greatly appreciated.

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Current Version: 0.9.25 (29th February 2016)

Known Issues:
* Steam Overlay can sometimes cause some Macs to hang on startup - need to disable Overlay
* Anonymous feedback that there are problems with multiple monitors. Currently only have a single monitor so as yet unable to see the problem.
* Report from one player that the game halts Steam when starting for a second time (the first start is fine, but the second, non-concurrent start causes the issue). Currently unable to replicate. https://www.reddit.com/r/Unity3D/comments/4702wo/help_problem_with_steam_hanging_after_starting/

Immediate Roadmap:
* Look again at the tutorial & campaign
* Balance/AI & Skirmish fixes & additions.
* Suggestions/feedback?
* Display component stats on tooltip? Multi-monitor support? Neutral system?
* Performance enhancements - client & server?

0.9.24 (20th February 2016) -> 0.9.25 (29th February 2016)
* Fix occasional NPE when online games conceded & online menu locked in waiting state
* Fix bug where the online opponent could be displayed as yourself
* Display a list of finished games
* More evenly matched random skirmishes
* Increase linker size & give cruiser an extra ECM
* Fix bug where only the first defined player ship could collect escape pods
* Uncontrolled non-autonomous ships turn neutral after a turn
* Fix bug with unknown sphere still slightly visible on enemies when they should be completely transparent
* Stop target drone in Tutorial 1 flying behind player ship elate to camera
* Wider & further min/max focus distances
* Reposition Hull "?" for Unknowns in stats display
* Fix bug with badly positioned skirmish ships when scrollbars at bottom of range and the 2nd last skirmish ship deleted
* Fix bug where skirmish flow tables slightly out of alignment & not resizing properly
* Fix bug with just switched drones not working with replays
* Make colliders on skirmish loadout & remove buttons work across the whole button & make loadout button more visible when loadout modified. Also make skirmish ship scrollviews shrink when a ship is removed
* Server update to restart at the first point after 5 days that no players are connected & fix db timeout issue

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