Survivors Guild
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Update #14 - Next Fest Update! Happy Next Fest! Here's a new update bringing a ton of improvements to the demo, including new sprites, a new Longsword weapon, and a bunch of QoL changes. The Elite Bear has a whole new look! Now he's extra scary... Demo Update 14: · Added a new Longsword weapon. · Upgraded the Elite Bear's sprite. · Upgraded the bat's sprite. · Fixed the quest indicator so it always shows on the minimap. · Ad… | — | |
| Game update | Demo Update #13 We finally added difficulties from the playtest into the demo! The demo now has an easy difficulty as well as the current normal difficulty. Also, rerolls and early levels are less likely to give you the same upgrades twice in a row. Also, now the main menu shows you the build version. This should help make sure everyone in your lobby has the same build version. Demo Update 13: · Added an easy… | — | |
| In-game event | Survivors Guild Playtest - Playtest Ended Hey all! The playtest ended a couple of weeks ago, but my last announcement was messed up on Steam. Thanks to everyone who tested out the new characters and map! | — | |
| Game update | Demo Update #12 Here's another pre-Next Fest demo update. This time, we added spawn animations for small mushrooms and slimes! Also, there is now a French localization available. Here's the mushroom taking a quick peek! Demo Update 12: · Added new spawn animations for small mushrooms and slimes. · Added French localization. · Reworked some behind-the-scenes code. | — | |
| Game update | Demo Update #11 A new demo update dropped ahead of Steam Next Fest! In this update, we have a couple QoL fixes and new mushroom sprites. Here's a look at the new and improved mushrooms! Demo Update 11: · Added new mushroom sprites. · Added weapon duration indicators in the weapon UI. · Fixed goblin standard bearers' buff circles not disappearing on death. · Fixed damage indicator circles drawing under acid and… | — | |
| Game update | Demo Update #10 Here's another demo update! This update focuses on upgrading the level-up UI to look better and accommodate more languages. Additionally, German and Russian localizations were both added. Take a look at the new level-up UI. It's mostly the same with a few key upgrades. Also, here's a bonus armed bear! Demo Update 10: · Added German and Russian localizations. · Upgraded the level-up UI. · Armed… | — | |
| In-game event | Survivors Guild Playtest - Update 3 Here's the third update for the playtest! We added some difficulties to the game for players to choose how challenging they want their run to be. Also, a couple of bugs were fixed. Update 3: · Added 3 difficulties. · Fixed damage indicators not being synced to VFX. · Fixed buying locked upgrades in the shop. | — | |
| In-game event | Survivors Guild Playtest - Added OBS launch option! For anyone who likes to make videos, I added a launch option to use Vulkan instead of DX12. DX12 has issues with OBS, so use this Vulkan launch option if you want to record the game! | — | |
| In-game event | Survivors Guild Playtest - Updates 1 + 2 Thanks to everyone that have tried the playtest so far! Here are some fixes and changes based on feedback. If you have any suggestions, make sure you let me know! Update 1: · Clarified Cavalier descriptions. · Added faster dash animation for Cavalier's War Horse. · Fixed Ice Armor cooldown display error. · Added buffer to NPC sprite flipping. Update 2: · Fixed enemies not spawning on the client… | — | |
| Steam news | New Playtest Available! Hey everyone! The new Survivors Guild playtest is out! Take a look at the new boss. The playtest includes: · A new desert level · A scary new desert boss · Over double the number of playable characters than the demo · 6 new weapons · And a bunch of smaller changes The playtest creates its own save with all characters unlocked, most weapons and items unlocked, and extra starting gold to face off… | — | |
| Game update | Demo Update #9 With the playtest wrapped up, here's a new update to the demo! We're bringing fixes from playtest changes, new sprites, and new localizations (Korean, Spanish (Spain), and Portuguese (Brazil). Here are the new bear sprites! The big bear finally has arms! Demo Update 9: · Added Korean, Spanish (Spain), and Portuguese (Brazil) localizations. · Fixed damage indicators not being synced to VFX. · Fi… | — | |
| Game update | Demo Update #7 New update focused on making mini-bosses, crowds, and King Slime more threatening. Demo Update 7: · Reduced invulnerability time after taking a hit. · Increased mini-boss collision and action damage. · Allowed the Bird Elite to dash over walls. · Fixed enemy sprite sorting on walls. · Added showing objective minimap icons even when out of view. | — | |
| Game update | Demo Update #6 (Big!) Just released the sixth demo update! This one is pretty big. I added a new mini-boss, made improvements to sprites and VFX, added rerolls, and added remapping controls. The mini-boss is the Bird Elite. His special move is a long-range dash. The sprite was made by Blake Martin (blaec mar), who also gave me great tips on how to implement it. Also, as a part of this update, dash enemies have dash… | — | |
| Game update | Demo Update #5 Just released the fifth demo update! I wasn't happy with the Knight sprite, so I cleaned it up and added some pauldrons. I also fixed some multiplayer bugs. Demo Update 5: · Improved Knight sprite. · Added a delay when joining lobbies. · Fixed Frog bubbles not despawning in multiplayer. | — | |
| Game update | Demo Update #4 Just released the fourth demo update! The point of this update is to improve visual clarity and allow for analog movement while using controllers. Demo Update 4: · Darkened the grass floor to better contrast with the walls. · Recolored Magic Missile to look different from Icy Barrage. · Added controller analog support for player movement. | — | |
| Game update | Demo Update #3 Just released the third demo update! Big QoL update focused on giving more visual feedback to the player! I added a bunch of changes based on feedback from the first week. Demo Update 3 · Added player hurt animations. · Added hurt indicator at screen edges. · Added control hints in the HUD. · Added option to hide control hints in the HUD. · Added refund all button in the shop. · Added status in… | — | |
| Game update | Demo Update #2 Just released the second demo update! The first week has gone great! Also as a note, I've received several comments about auto-aim. Auto aim already exists in the game. In the next update, I'll show it on the HUD by default so it's more obvious. Demo Update 2: · Buffed Axe damage. · Nerfed evolved Firebolt's projectile count. · Nerfed Chicken Mob damage and area size. · Added more King Slime SF… | — | |
| Game update | Demo Update #1 Just released the first demo update! Thanks to everyone for the feedback so far. Demo Update 1: · Increased general player damage tick rate. · Added separate timers for each player damager. · Fixed getting stuck in mushroom circle. · Nerfed Witch's Firebolt damage and cooldown. · Lowered Witch HP. · Nerfed Witch Combust's base damage. Increased Combust stagger. · Lowered Frog Hop base cooldown.… | — | |
| Steam news | Demo Available NOW! Hey everyone! The Survivors Guild demo is out! Thanks to everyone who helped give feedback. Survivors Guild is now better than ever! Since the playtest, I've fixed a ton of bugs, significantly polished up the UI and sound effects, and improved the game balance. The demo includes 5 characters and 1 level, but there is still a lot to come in the full release! Have fun! | — | |
| Community | Demo coming Feb 2nd! Playtest closed for now. We're finally ready for a demo release! The demo will be released on Feb 2nd. Thank you to everyone who participated in the playtest. Your feedback was super helpful. Thank you to Gohjoe for covering the demo prerelease! Check out his video to see the game in action. | — | |
| In-game event | Survivors Guild Playtest - Update 5 For update 4, I focused on working toward a demo release! This should be the last big update before the demo. I'd like to test it out and polish it up a bit before packaging it into a demo. I finally added evolutions for all available weapons. I also added a buff enemy type that makes enemies take reduced damage within its buff zone. Patch Notes: · Added passives for Frog, Princess, and Knight… | — | |
| In-game event | Survivors Guild Playtest - Update 4 For update 4, I focused on controller support and reworking the in-game menus. Every menu can now be navigated with a controller! The goal here is to polish up the game for a demo release. Most of the menus and panels have been either touched up or reworked to look better and work well with controllers. Controllers should be able to do anything a keyboard and mouse can do. Also, I added another… | — | |
| In-game event | Survivors Guild Playtest - Update 3 For update 3, I focused on the UI. There is now an indicator for items that evolve at least one of your current weapons and vice versa. Also, I fixed some bugs and added a weapon evolution for the Lance! Patch Notes: · Added indicator to new items if you have a weapon that it evolves and vice versa · Fixed Hand Cannon multiplayer sync · Added Lance evolution, evolved with gold item · Fixed lock… | — | |
| In-game event | Survivors Guild Playtest - Update 2 In this latest update, I added another elite enemy, weapon, and feats. Also, the game-over screen now has individual weapon stats, and locked and unlocked achievements can now be viewed. The latest weapon is Hand Cannon. It's a highly inaccurate gunpowder weapon that fires bullets in a wide arc. The new elite enemy is the Elite Bear. He's big, tough, and does a lot of damage. Watch out for his… | — | |
| In-game event | Survivors Guild Playtest - Update 1 Here's the first regular update to the Survivors Guild playtest. From here on out, I'll be numbering them. The major news for this update is the addition of 2 new weapons. Additionally, the circle generation code has been optimized, so the goo trail should perform better on most setups. The first weapon is Mana Burst. Fire a beam of concentrated mana at the enemy with the highest max HP. It's g… | — | |
| Steam news | Steam Playtest! Playtest is out! I'm super excited to show off our new playtest! The playtest started about a week ago, and we've already made huge strides in terms of features, fixes, and QoL updates. Destructible Crates Crates now spawn periodically across the map. Destroy them to get potions, vacuum crystals, or gold! Scary Birds The new bird enemies will circle the player and strike when they get close! En… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.