Survivors Guild
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Demo Update #17 - Performance Boost! It's been a while, and I've been working mostly on content. However, I made some huge optimizations that will make 4-player + late-game performance a lot better. Demo Update 17: · Added manual aiming override for controllers if the player aims manually while auto-aim is turned on. · Optimized floating damage numbers (Big Optimization!). · Precompiled some shaders for VFX to reduce stuttering. ·… | — | |
| Demo Update #16 - Next Fest Update 3! Here's a small update with some fixes. Demo Update 16: · Increased enemy spawn rate. · Fixed audio volume for music and certain SFX. · Updated the big bat move animation. Demo Update 16.1: · Fixed some localization issues. | — | |
| Demo Update #15 - Next Fest Update 2! Happy Next Fest (again)! This time, we added a new giant bat enemy! Also, there are a few more smaller changes. Demo Update 15: · Added a giant bat. · Increased elite enemy stat scaling. · Fixed enemy death sounds varying in volume too much. · Fixed the Princess' guards' attack volume. | — | |
| Demo Update #14 - Next Fest Update! Happy Next Fest! Here's a new update bringing a ton of improvements to the demo, including new sprites, a new Longsword weapon, and a bunch of QoL changes. The Elite Bear has a whole new look! Now he's extra scary... Demo Update 14: · Added a new Longsword weapon. · Upgraded the Elite Bear's sprite. · Upgraded the bat's sprite. · Fixed the quest indicator so it always shows on the minimap. · Ad… | — | |
| Demo Update #13 We finally added difficulties from the playtest into the demo! The demo now has an easy difficulty as well as the current normal difficulty. Also, rerolls and early levels are less likely to give you the same upgrades twice in a row. Also, now the main menu shows you the build version. This should help make sure everyone in your lobby has the same build version. Demo Update 13: · Added an easy… | — | |
| Demo Update #12 Here's another pre-Next Fest demo update. This time, we added spawn animations for small mushrooms and slimes! Also, there is now a French localization available. Here's the mushroom taking a quick peek! Demo Update 12: · Added new spawn animations for small mushrooms and slimes. · Added French localization. · Reworked some behind-the-scenes code. | — | |
| Demo Update #11 A new demo update dropped ahead of Steam Next Fest! In this update, we have a couple QoL fixes and new mushroom sprites. Here's a look at the new and improved mushrooms! Demo Update 11: · Added new mushroom sprites. · Added weapon duration indicators in the weapon UI. · Fixed goblin standard bearers' buff circles not disappearing on death. · Fixed damage indicator circles drawing under acid and… | — | |
| Demo Update #10 Here's another demo update! This update focuses on upgrading the level-up UI to look better and accommodate more languages. Additionally, German and Russian localizations were both added. Take a look at the new level-up UI. It's mostly the same with a few key upgrades. Also, here's a bonus armed bear! Demo Update 10: · Added German and Russian localizations. · Upgraded the level-up UI. · Armed… | — | |
| Demo Update #9 With the playtest wrapped up, here's a new update to the demo! We're bringing fixes from playtest changes, new sprites, and new localizations (Korean, Spanish (Spain), and Portuguese (Brazil). Here are the new bear sprites! The big bear finally has arms! Demo Update 9: · Added Korean, Spanish (Spain), and Portuguese (Brazil) localizations. · Fixed damage indicators not being synced to VFX. · Fi… | — | |
| Demo Update #7 New update focused on making mini-bosses, crowds, and King Slime more threatening. Demo Update 7: · Reduced invulnerability time after taking a hit. · Increased mini-boss collision and action damage. · Allowed the Bird Elite to dash over walls. · Fixed enemy sprite sorting on walls. · Added showing objective minimap icons even when out of view. | — | |
| Demo Update #6 (Big!) Just released the sixth demo update! This one is pretty big. I added a new mini-boss, made improvements to sprites and VFX, added rerolls, and added remapping controls. The mini-boss is the Bird Elite. His special move is a long-range dash. The sprite was made by Blake Martin (blaec mar), who also gave me great tips on how to implement it. Also, as a part of this update, dash enemies have dash… | — | |
| Demo Update #5 Just released the fifth demo update! I wasn't happy with the Knight sprite, so I cleaned it up and added some pauldrons. I also fixed some multiplayer bugs. Demo Update 5: · Improved Knight sprite. · Added a delay when joining lobbies. · Fixed Frog bubbles not despawning in multiplayer. | — | |
| Demo Update #4 Just released the fourth demo update! The point of this update is to improve visual clarity and allow for analog movement while using controllers. Demo Update 4: · Darkened the grass floor to better contrast with the walls. · Recolored Magic Missile to look different from Icy Barrage. · Added controller analog support for player movement. | — | |
| Demo Update #3 Just released the third demo update! Big QoL update focused on giving more visual feedback to the player! I added a bunch of changes based on feedback from the first week. Demo Update 3 · Added player hurt animations. · Added hurt indicator at screen edges. · Added control hints in the HUD. · Added option to hide control hints in the HUD. · Added refund all button in the shop. · Added status in… | — | |
| Demo Update #2 Just released the second demo update! The first week has gone great! Also as a note, I've received several comments about auto-aim. Auto aim already exists in the game. In the next update, I'll show it on the HUD by default so it's more obvious. Demo Update 2: · Buffed Axe damage. · Nerfed evolved Firebolt's projectile count. · Nerfed Chicken Mob damage and area size. · Added more King Slime SF… | — | |
| Demo Update #1 Just released the first demo update! Thanks to everyone for the feedback so far. Demo Update 1: · Increased general player damage tick rate. · Added separate timers for each player damager. · Fixed getting stuck in mushroom circle. · Nerfed Witch's Firebolt damage and cooldown. · Lowered Witch HP. · Nerfed Witch Combust's base damage. Increased Combust stagger. · Lowered Frog Hop base cooldown.… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||