Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Survivors GuildNewsSurvivors Guild Playtest - Update 4
In-game event

Survivors Guild Playtest - Update 4

Survivors Guild · published 31 Dec 2025, 00:22 UTC

All newsPlayers around this dateRead on Steam

For update 4, I focused on controller support and reworking the in-game menus. Every menu can now be navigated with a controller!

The goal here is to polish up the game for a demo release. Most of the menus and panels have been either touched up or reworked to look better and work well with controllers. Controllers should be able to do anything a keyboard and mouse can do.

Also, I added another wave event to spice things up. It has a chance at replacing flock events. I had to rework how event enemies spawn, which had the added benefit of improving event spawning performance. Let me know how it goes.

For the Witch, I want her Firebolt to have more of an impact, so I removed the Firebolt penetration and added a small explosion instead. It should also make her Fireball feel more different since it is a penetrating projectile.

Patch Notes:

  • New UI panels

  • Reworked settings menu

  • Reworked most UI to work better with controllers

  • Reworked Witch Firebolt to cause small explosions rather than penetrating

  • Added new wave event where enemies spawn in zones that damage players

  • Added more wave events during a run

  • Some events now have a chance of being replaced with another event

  • Fixed temporary stats not resetting

  • Lowered the amount of EXP needed to level up in the early-mid game

  • Improved performance when spawning many enemies for an event

More from Survivors Guild

Other announcements

All news
Game update2 Sep 2026Demo Update #17 - Performance Boost!It's been a while, and I've been working mostly on content. However, I made some huge optimizations that will make 4-player + late-game performance a lot better. Demo Update 17: · Added manual aiming override for controllers if the player aims manually while auto-aim is turned on. · Optimized floating damage numbers (Big Optimization!). · Precompiled some shaders for VFX to reduce stuttering. ·…Game update17 Jun 2026Demo Update #16 - Next Fest Update 3!Here's a small update with some fixes. Demo Update 16: · Increased enemy spawn rate. · Fixed audio volume for music and certain SFX. · Updated the big bat move animation. Demo Update 16.1: · Fixed some localization issues.Game update16 Jun 2026Demo Update #15 - Next Fest Update 2!Happy Next Fest (again)! This time, we added a new giant bat enemy! Also, there are a few more smaller changes. Demo Update 15: · Added a giant bat. · Increased elite enemy stat scaling. · Fixed enemy death sounds varying in volume too much. · Fixed the Princess' guards' attack volume.