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Survivors GuildNewsSurvivors Guild Playtest - Update 3
In-game event

Survivors Guild Playtest - Update 3

Survivors Guild · published 26 Dec 2025, 17:52 UTC

All newsPlayers around this dateRead on Steam

For update 3, I focused on the UI. There is now an indicator for items that evolve at least one of your current weapons and vice versa. Also, I fixed some bugs and added a weapon evolution for the Lance!

Patch Notes:

  • Added indicator to new items if you have a weapon that it evolves and vice versa

  • Fixed Hand Cannon multiplayer sync

  • Added Lance evolution, evolved with gold item

  • Fixed locked achievements inverting in achievement list

  • Reworked new vs upgrade current item chance calculation

  • Lowered crate spawns. Added more crate spawn positions.

  • Nerfed Holy Icon evolution explosion damage

  • Exp vacuum now also picks up gold

More from Survivors Guild

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Game update2 Sep 2026Demo Update #17 - Performance Boost!It's been a while, and I've been working mostly on content. However, I made some huge optimizations that will make 4-player + late-game performance a lot better. Demo Update 17: · Added manual aiming override for controllers if the player aims manually while auto-aim is turned on. · Optimized floating damage numbers (Big Optimization!). · Precompiled some shaders for VFX to reduce stuttering. ·…Game update17 Jun 2026Demo Update #16 - Next Fest Update 3!Here's a small update with some fixes. Demo Update 16: · Increased enemy spawn rate. · Fixed audio volume for music and certain SFX. · Updated the big bat move animation. Demo Update 16.1: · Fixed some localization issues.Game update16 Jun 2026Demo Update #15 - Next Fest Update 2!Happy Next Fest (again)! This time, we added a new giant bat enemy! Also, there are a few more smaller changes. Demo Update 15: · Added a giant bat. · Increased elite enemy stat scaling. · Fixed enemy death sounds varying in volume too much. · Fixed the Princess' guards' attack volume.