LOTUS-Simulator
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
170Sept 2019
Playing now
0−2 vs. yesterday
All-time peak
170Sept 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Patch 1.EA.103 We added tunnels to the simulator! Have a look at our decent tunnel base content and start equipping your maps from now! Detailed patch notes can be found here . | 8616550 | |
| Major update | Patch 1.EA.101 Pushbutton Signal Box for all maps in LOTUS! Check our latest patch notes here ! | 8202442 | |
| Major update | Patch 1.EA.100 Patch Highlights: - Control Centre (Headquarters) in Multiplayer! - Passengers in Multiplayer! - Passenger Voices! - and much more... All patch notes can be found here . | 7929099 | |
| Release | Release: Dresden 2000 Welcome to the cultural and regional capital Dresden and marvel with us at the millennium year 2000. With this addon, you not only get to experience the beautiful city, but also a very special and unique tram... You want to know more? Then take a look here ! | — | |
| In-game event | Patch 1.EA.099 Highlights: Berlin map continued in direction of Brandenburger Tor and countless changes and improvements to timetable/tour planning and passenger handling (e.g. usage of light barriers). Details: Click here. | 7603606 | |
| Community | Big Update for the Dusseldorf addon! With each update of LOTUS, the add-ons also grow in their range of functions. With the current Dusseldorf update, there is a lot of fun to be had on the map - with timetables and colleagues, more rail network; and all of this in multiplayer, of course! Have fun! More information can be found here . Buy Dusseldorf here . | — | |
| Major update | Patch 1.EA.097 Finally, the Berlin map with a section of the M1 tram line has been released. There were also numerous improvements and bug fixes as part of this patch. Have fun! Details: Click here . Berlin: Click here . | — | |
| In-game event | Patch 1.EA.096 We have continued to diligently improve the AI that runs according to the timetable. From now on, in multiplayer, even the tours that are not driven by a player are filled and it should now be appropriately crowded on the tracks and roads. Have fun :) Patchnotes as always here: Click me! | — | |
| In-game event | Patch 1.EA.095 Finally, the time has come! Even in Single Player you are no longer alone on the road if you wish! Since the recently released patch, timetables can be filled with life - with AI vehicles that come to meet you as virtual colleagues! Patch notes: | — | |
| Major update | Patch 1.EA.095 (NB) From now on in the public beta test of LOTUS: Timetable-bound AI vehicles! Patchnotes can be found here . | — | |
| In-game event | Patch 1.EA.094 The performance Update has now been published to all LOTUS users. Have a look! Here you can see what else has been improved. | — | |
| In-game event | Patch 1.EA.094 Our recent major performance update has been released to the Open Beta. Have a look into the patch notes and feel free to leave any feedback! | — | |
| In-game event | Patch 1.EA.092 Patch Highlights: Very comprehensive and versatile Stationary announcement system + passenger information systems for your maps! Check out the patchnotes in our forum . | — | |
| Game update | Patch 1.EA.090b The Freeze when starting a singleplayer game or opening the options has been fixed! | — | |
| Major update | Patch 1.EA.090 Patch Highlights: - Timetables - extremely comprehensive feature! - Usage time tracking of Workshop items - Fresh content! Further information in the forum . | — | |
| Game update | Patch 1.EA.090 Timetables and a ton of further bug fixes and convenience features. Further information in the forum. | 6453336 | |
| Community | NightlyBuild - Patch 1.EA.087 The new and very comprehensive timetable feature of LOTUS is now available in our public beta testing branch! See our forum for further information and documentation. | — | |
| Game update | Content Patch Updated containers of Florian, Yufa and Pandemist - see their forum threads for further details. | — | |
| Major update | Patch 1.EA.085 Detailed patch notes as always: >> HERE << Simulation: - First passengers in LOTUS! - Extensive revision of content selection for multiplayer games. ContentTool: - Laying of passenger paths and configuration of passenger seats - Object files can be opened directly via command line MapEditor: - Stops for bus and tram passengers Content: - lots and lots of fresh content! Detailed patch notes as a… | — | |
| In-game event | Patch 1.EA.083 For now, patch notes highlights here, only. Detailed patch notes as always: >> HERE << Simulation: - Considerable work-over of vehicle configuration - Retroreflections (e.g. reflecting signs) - many bigfixes! ContentTool: - Master-Slave-Modules - Module repaints - Preview images with visible modules and scripts - many new functions! MapEditor: - Objects can now be rotated - multiple bugfixes Co… | — | |
| Major update | Patch 1.EA.080 - Simulation: AI humans! The first and most elaborate step towards passengers is done. From now on different people populate the maps. Soon they will also be able to get into vehicles, but we will need your help for that... - Simulation: The options maximum visibility distance of AI vehicles and AI humans are now working - Simulation: Added option for maximum visibility of pedestrians and for s… | — | |
| In-game event | Patch 1.EA.079 - Simulation: New graphic effects added. Please enable the "Postrendering" option. This effect should still be fine-tuned. So if you have any comments, please let us know! Attention: Please have a look at the content of you, that is glowing! Vehicles, street lamps, bus stops - everything that has light sources. Look at them day and night. Certain settings may need to be adjusted - if something… | — | |
| In-game event | Patch 1.EA.076 - Simulation - loading process could be shortened very much. - Simulation - Bugfix: If you didn't stop anywhere when the option "Reload while standing" was active, you almost inevitably drove into the void. - MapEditor: For the construction of route elements (when using absolute heights) a gradient can be preselected with which the new elements are laid. If the gradient deviates in the point to… | — | |
| In-game event | Patch 1.EA.075 - Simulation: In the route overview, the special characters are also listed if the route has one. - Simulation: The first destination is entered in the route overview if the route has no stops. - MapEditor: Singleplayer maps can now be converted into multiplayer maps. The following applies: Maps with DEM are reserved on the Fictional Planet and are visible in the overview from now on. Later on… | — | |
| In-game event | Patch 1.EA.074 - Simulation - Multiplayer: Now with AI! We especially thank Teneberus , Steven3233 , darkrai and gt670dn for countless hours on Dusseldorf to finish this feature. - Simulation - Multiplayer: Traffic density and number of cars now adjustable by the game master. Don't set the AI too high, for some computers it is too much ;) - Simulation: Small performance improvement (influence on the FPS only… | — | |
| In-game event | Patch 1.EA.068 - Simulation: Change from "with shadow" (day) to "without shadow" (night) in twilight now much more realistic and less suddenly - Simulation: With Ctrl+C you can now also display the ingame date - Simulation - Multiplayer: New option: Players' vehicles are preferably reloaded when standing - Simulation - Multiplayer: Only those vehicles are transmitted to the player that he can see - Simulation… | — | |
| Major update | Patch 1.EA.067 - Restructuring of parked and moving AI vehicles: "Moving" vehicles (rail and road traffic and AI or user) have a new parameter that defines which "parked" scenery object vehicle should be assigned to it. In the future, it will be possible for moving vehicles to park via this connection and vice versa, of course. This can be realized for non-scheduled traffic on the street or in public parking… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.