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LOTUS-SimulatorNewsPatch 1.EA.080
Major update

Patch 1.EA.080

LOTUS-Simulator · published 28 Oct 2020, 22:44 UTC

All newsPlayers around this dateRead on Steam

- Simulation: AI humans! The first and most elaborate step towards passengers is done. From now on different people populate the maps. Soon they will also be able to get into vehicles, but we will need your help for that...
- Simulation: The options maximum visibility distance of AI vehicles and AI humans are now working
- Simulation: Added option for maximum visibility of pedestrians and for setting the number and density of pedestrians - these options can be used to disable pedestrians
- Simulation: With +++ a tree view of all modules of the currently selected vehicle is opened. From here you can select the Script Test window for all modules.
- Simulation: The Script Test window has a protocol function which intercepts all broadcasts etc. A blacklist allows to hide specific entries, whereby all blacklist entries are interpreted as "contains". ("blabla" as input is interpreted as "*blabla*").
- Simulation: Certain Unicode areas were not usable
- Simulation/Plugins: ReceiveVarString procedure fixed
- Simulation: Interim-PIS now loads much faster
- Simulation: Black bus windows in the rear view mirror fixed

- MapEditor: Pedestrian paths and people group polygons added. People-group polygons can be given a direction to which the placed people (with variation) align themselves. Alternatively, this feature can be disabled.
- MapEditor: When creating a new map or if it has to load tiles (i.e. the given DEM map or OpenStreetMap data) from our server, the MapEditor must be in online mode.
- MapEditor: Helpers are always visible during the construction of lines etc., but can still only be activated with .
- MapEditor: Helpers are visible when the mouse approaches
- MapEditor: When typing a filter, keys with a function like are locked for the MapEditor (to avoid accidentally placing a new object etc.)
- MapEditor - Correction: Previously, and before inserting the corresponding button :snapZ:, when building a polygon, enabled vertical adjustment. This doesn't make sense anymore, simply adjusts the polygon as indicated by the button.

- Content: Diorama now with pedestrian paths and new traffic lights for demonstration purposes.
- Content - Bugfix: Stops-Cube - The maps streetcar timetable and fare information were both stored on "T". Tariff information is now stored at "I".
- Content/Lexicon: P+R logo in Krüger fonts and lexicon fixed. All those who copied the P+R logo symbol for their own fonts directly from the lexicon must copy it again from the lexicon article.

Detailed information, support and discussions in our forum.

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Major update15 Sep 2026LOTUS.NG Version 0.3.0 is here!Hello everyone! As of today, it is finally available to everyone: NG Version 0.3.0! This version brings a whole lot of new features – first and foremost, support for buses ! To make this possible, we have implemented a proper physics engine , while still implementing and refining the tire-road-curb contact separately. For those switching from or driving alongside OMSI, we have also adjusted the…Community9 Jun 2025New engine picks up speedHello everyone! After a long time, we now have some short but very good news to report: The features of the next major release stage have been finalised and are in beta! At the moment, ‘only’ bugs need to be fixed and the script standards required for this stage need to be finalised; at the same time, the basic functions of the new script for the GT6N will be completed so that it can now also b…In-game event12 Jul 2022Patch 1.EA.104 + Poll for next feature!A new patch has been released, which adds complex tunnel lighting/switching to LOTUS. Don't miss the patch notes right here . In addition, it is on you how we proceed - take part in our poll to decide which feature should be added next.