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LOTUS-SimulatorNewsPatch 1.EA.067
Major update

Patch 1.EA.067

LOTUS-Simulator · published 3 May 2020, 11:32 UTC

All newsPlayers around this dateRead on Steam

- Restructuring of parked and moving AI vehicles: "Moving" vehicles (rail and road traffic and AI or user) have a new parameter that defines which "parked" scenery object vehicle should be assigned to it. In the future, it will be possible for moving vehicles to park via this connection and vice versa, of course. This can be realized for non-scheduled traffic on the street or in public parking lots, as well as in depots with both buses and trams, whereby the parked vehicles can be those that are not currently driving in the game. This change has the following consequences:
* From now on, the scenery objects of the parked cars will no longer be entered in the parking space lists, but the actual "moving" vehicles. Old parking lists are however downwards compatible, there is no need to reconfigure them.
* Parking and moving vehicles must be in the same container and "share" the same textures, otherwise repaints are not possible, because...
* Parking and moving vehicles share the repaint configuration files. Repaints are only defined for the moving vehicle and thus appear in the parking space lists. There are no separate Repaints for parked cars (currently).
Parking and moving vehicles are merged as follows:
* The parked vehicle is also imported as a scenery object as before and assigned the appropriate class.
* in the settings of the moving vehicle there is a new entry almost at the bottom where you can select the corresponding parking vehicle. Only parked cars that have already been packed into a container and if the ContentTool has been restarted in between are listed here.

- Simulation: Show ingame time with Ctrl+C
- Simulation: Interface in the simulation is hidden with Ctrl+Y (Ctrl+Z), e.g. to hide player names for screenshots
- Simulation - Multiplayer - Bugfix: Old bug restored, that the location of a "friend" is emptied when he goes AFK, but new bug fixed, that the location is occasionally not updated
- Simulation - Multiplayer - Bugfix: Ctrl+Y to hide the interface no longer quits the multiplayer game. The bug was weird, but cool!
- Simulation - Multiplayer - Bugfix: The or an "Overlay.HandleEvents" bug when joining a multiplayer game was fixed

- ContentTool: New workshop tag: AI vehicles

- Content: A total of eight new, up-to-date cars for AI traffic and to occupy parking spaces
- Content: The diorama map has been completely converted to the new eight cars
- Content: New Streckenzubehoer container from Rolf
- Content: PIS file updated by Steven

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Community9 Jun 2025New engine picks up speedHello everyone! After a long time, we now have some short but very good news to report: The features of the next major release stage have been finalised and are in beta! At the moment, ‘only’ bugs need to be fixed and the script standards required for this stage need to be finalised; at the same time, the basic functions of the new script for the GT6N will be completed so that it can now also b…In-game event12 Jul 2022Patch 1.EA.104 + Poll for next feature!A new patch has been released, which adds complex tunnel lighting/switching to LOTUS. Don't miss the patch notes right here . In addition, it is on you how we proceed - take part in our poll to decide which feature should be added next.Community24 May 2022Dusseldorf Patch!The developers of the Dusseldorf Addon recently added a new part of the map and now provided another big update! Don't miss it, patch notes can be found here . Have fun!