LOTUS-Simulator
Playing now
3−1 vs. yesterday
1.8%of peak
All-time peak
170Sept 2019
Playing now
3−1 vs. yesterday
All-time peak
170Sept 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Patch 1.EA.097 Finally, the Berlin map with a section of the M1 tram line has been released. There were also numerous improvements and bug fixes as part of this patch. Have fun! Details: Click here . Berlin: Click here . | — | |
| Major update | Patch 1.EA.095 (NB) From now on in the public beta test of LOTUS: Timetable-bound AI vehicles! Patchnotes can be found here . | — | |
| Game update | Patch 1.EA.090b The Freeze when starting a singleplayer game or opening the options has been fixed! | — | |
| Major update | Patch 1.EA.090 Patch Highlights: - Timetables - extremely comprehensive feature! - Usage time tracking of Workshop items - Fresh content! Further information in the forum . | — | |
| Game update | Patch 1.EA.090 Timetables and a ton of further bug fixes and convenience features. Further information in the forum. | 6453336 | |
| Game update | Content Patch Updated containers of Florian, Yufa and Pandemist - see their forum threads for further details. | — | |
| Major update | Patch 1.EA.085 Detailed patch notes as always: >> HERE << Simulation: - First passengers in LOTUS! - Extensive revision of content selection for multiplayer games. ContentTool: - Laying of passenger paths and configuration of passenger seats - Object files can be opened directly via command line MapEditor: - Stops for bus and tram passengers Content: - lots and lots of fresh content! Detailed patch notes as a… | — | |
| Major update | Patch 1.EA.080 - Simulation: AI humans! The first and most elaborate step towards passengers is done. From now on different people populate the maps. Soon they will also be able to get into vehicles, but we will need your help for that... - Simulation: The options maximum visibility distance of AI vehicles and AI humans are now working - Simulation: Added option for maximum visibility of pedestrians and for s… | — | |
| Major update | Patch 1.EA.067 - Restructuring of parked and moving AI vehicles: "Moving" vehicles (rail and road traffic and AI or user) have a new parameter that defines which "parked" scenery object vehicle should be assigned to it. In the future, it will be possible for moving vehicles to park via this connection and vice versa, of course. This can be realized for non-scheduled traffic on the street or in public parking… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.