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LOTUS-SimulatorNewsPatch 1.EA.079
In-game event

Patch 1.EA.079

LOTUS-Simulator · published 7 Oct 2020, 19:46 UTC

All newsPlayers around this dateRead on Steam

- Simulation: New graphic effects added. Please enable the "Postrendering" option. This effect should still be fine-tuned. So if you have any comments, please let us know! Attention: Please have a look at the content of you, that is glowing! Vehicles, street lamps, bus stops - everything that has light sources. Look at them day and night. Certain settings may need to be adjusted - if something looks strange, please let us know, and we will be happy to help you adjust the settings.
- Simulation: Intensity of the sunrays adjustable
- Simulation: LODing (especially for 3D trees) enabled. Fine tuning still has to be done.
- Simulation: Up to 16 "headlights" can now be activated (i.e. light sources that illuminate the environment from the user vehicle). This control should be used with caution, however, as the graphics card computing effort becomes correspondingly heavy!
- Simulation: Ingame Alarm Clock
- Simulation - Multiplayer: Possibility to leave your group directly if you are in a group and want to join another game
- Simulation: Interim options introduced, because the "right" options sometimes caused problems when opening during simulation.
- Simulation: Performance of the user bus improved
- Simulation: Also in the 64bit version you are asked if you want to configure a new game controller automatically when you connect it.
- Simulation - Multiplayer - Bugfix: Time was set 1 hour forward after joining a game
- Simulation - Multiplayer: Progress of time is now saved in order to rejoin a game at the latest position AND latest clocktime
- Simulation: When objects are "clicked on" with the mouse, left and right mouse button can be pressed independently and simultaneously
- Simulation: Complete revision of the internal functions around adding, editing and deleting hotkeys of all kinds
- interim options and interim FIS: scrolling possible with live update

- MapEditor: New refresh button for all layers :refreshalllayers: (Attention! Slow!)
- MapEditor: New soil texture mode "Grid"
- MapEditor: From now on you have to press the -key while editing/creating objects and lines of any kind if you want to select other elements or helpers at the same time, e.g. to achieve aligns or snaps.
- MapEditor: Scenery objects can be hidden
- MapEditor: Button to north the view
- MapEditor - Bugfix: Gradient was also applied to relative paths
- MapEditor: A freshly loaded map is not immediately shown as unsaved.

- ContentTool: Third LOD level introduced

- Content: New Berlin buildings
- Content: DDR drop light (high double version)
- Content: Berlin bus stops cube
- Content: Slightly thicker version of the standard bus stop font
- Content: Flipdot display adapted to the specifications in the lexicon
- Content: Berlin tariff system and the special FIS files are now marked as public domain.
- Content: Update of the containers of Steven, Pandemist and Yufa

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Community9 Jun 2025New engine picks up speedHello everyone! After a long time, we now have some short but very good news to report: The features of the next major release stage have been finalised and are in beta! At the moment, ‘only’ bugs need to be fixed and the script standards required for this stage need to be finalised; at the same time, the basic functions of the new script for the GT6N will be completed so that it can now also b…In-game event12 Jul 2022Patch 1.EA.104 + Poll for next feature!A new patch has been released, which adds complex tunnel lighting/switching to LOTUS. Don't miss the patch notes right here . In addition, it is on you how we proceed - take part in our poll to decide which feature should be added next.Community24 May 2022Dusseldorf Patch!The developers of the Dusseldorf Addon recently added a new part of the map and now provided another big update! Don't miss it, patch notes can be found here . Have fun!