Time (UTC)SourceWhat changedAddedEditedRemovedReference
27 Sep 2026
NewsUpdate 0.10.9———Game update
Game update · published 27 Sep 2026, 14:10:39 UTC
Update 0.10.9
- offence perk base value 6 -> 3 - Bank Tokens no longer show 0 Shop Token - bottom right corner obtained items flow no longer show 0 items - moved favourite option above crystal extraction in item context menu - combat floating recent rewards no longer show 0 items - slightly decreased mythical levelup option chance - uncommon/rare combat worlds now have all perks uncommon/rare - armies that d…
- BankToken purchase no longer yields ShopTokens - Each world grants 4 Common, 2 Uncommon, and 1 Rare reroll tokens through an early milestone - Hid the Alternative Level Ups upgrade, removed it from older saves - Mythical level ups can now occur by default - Fixed random auto leveling to correctly prioritize higher priorities - Removed the floating perk reward popup when selecting a milestone…
- Changed mining node icon - Added tabs to settings - Manual level up / purchase perk will now visualize obtained random/copy perks - Added hints about pause settings - Selected milestone permanent perk icons now show perk tooltips - Milestone permanent perk picks now show floating perk rewards - Added a UI setting to show or hide World Output
Definitions added · original values preservedView all 18
Status
Key
Previous value
New value
Added
beat_paradoximus_1
—
Beat Paradoximus —
Added
beat_paradoximus_16
—
Beat 16th Paradoximus —
Added
beat_paradoximus_4
—
Beat 4th Paradoximus —
Added
14 Aug 2026
NewsUpdate 0.10.6———Game update
Game update · published 14 Aug 2026, 19:40:00 UTC
Update 0.10.6
Update 0.10.6 - Renamed "General Crafting" to "Upgrades" *UPGRADE CHANGES* - Journey Tokens have been replaced with Upgrade Tokens, which are obtained from World Key milestones. - Each consecutive world yields more Upgrade Tokens - Added Shop Tokens as a new upgrade currency - Shop purchases now grant Shop Tokens - Shop Tokens can be used to unlock shop-related upgrades - Shop Tokens and Upgrad…
Update 0.10.4 - Reduced shop purchase base modifier 10% -> 4% - Removed Demo (Slower) gamemode - Adjust Replay gamemode speed +100% -> +50% - Replay gamemode no longer have automation features - Only important messages will now create popup - Relocated + reworked "navigation between worlds" component - Added visible World Output values to help compare each world’s overall power and progression…
Update 0.10.3 - Fixed a bug where missing combat_auto_leveling crashes the game - Fixed old combat saves by settings all combats to inactive - Significantly reduced world max exp requirement (x0.5) - Fixed uperk option multiplier chances
Update 0.10.1 - Improved Paradoximus widget - Army size generation in non-Paradoximus worlds is relative to the default-roster size on the generation - Army now has levels, milestones, proficiencies similar to mining - All world milestone uperks can now have multiplier (x2/x3/x4) instead of just inventory. - These are no longer counted as separate perks - Combat minimum speed 0.75s -> 5s to mak…
Update 0.9.3 - NumberTile recipes now only require 1 resource type instead of 2. - Auto destroy common should not send 0 obtained messages. - Added slower demo mode. - Added legend to world navigation button tooltip for corner info icons
Update 0.9.2 - Alternative levelups resources and money now scales with perks - Added mythical alternative levelup that contains journey-token - Disabled settings are now less visible (to distinct them from enabled settings) - Mouse 3/4 (prev/next in browser) also toggles pause - Added large paused/inactive text next to world info navigation button - Lot of the overlay's now have paused-text vi…
Update 0.9.1 - Fixed: Some perks show wrongly % - Fixed: Purchased permanent perk message (popup icon) show twice - Mining modifier proficiencies now show only mining related proficiencies from the world - Money obtained popup now shows correctly for mining - Mining unlock requirement show/work now correctly - Mining option cannot be proficiency modifier. - Altered frequency of reroll token lev…
NewsUpdate 0.9.0 - More Choices Update———Game update
Game update · published 23 Apr 2026, 20:12:43 UTC
Update 0.9.0 - More Choices Update
Update 0.9.0 - Fixed issue where unlocking combat and reloading the save could change 1. world from mining to combat - Added ability to select between worlds - A world before "Paradoximus World" always sells bank tokens - Tutorial message pop-up now pauses the game. Closing the message unpauses game. - Pause the game on levelup selection (can be toggled from settings) - World selection pauses t…
- Roster setups (similar to crystals) - Ability to swap soldiers in roster - Inventory pagination (when over 49 items) (to improve UI performance with large inventories) - Soldier reserve pagination (when over 48 soldiers) (to improve UI performance with large amount of soldiers) - Auto Switch settings: - Can change world - Can unlock new worlds - Can unlock mining nodes - Removed perk efficien…
- Soldier Token conversion 16 -> 8 - Soldier crafting from tokens 16 -> 8 - Fixed a bug where deleting an equipped crystal doesn't yield crystal dust - Fixed "permanent perk world" temporary offers - Fixed "permanent perk world" perk random roll not working correctly - Stopping worker action now correctly pauses all game components - When unequip the roster slot crystal, the overflow soldier be…
- Fixed perk tile crafting not working - Improved crystal filtering UI - Improved soldier filtering UI - Perk balancing - Loot multiplier perks now give diminishing rewards after 500% - Board tile price is now the same for each tile in the same square - Number Tiles now require the previous tier number tile for crafting - Fixed item summary in shop/crafting views - Fixed combat loot multiplier…
- Fix milestone/level up popup. - Remove storage trash bin (Item deletion with context-menu) - Fixed resource name to match mining node name - Gears are more common (x2) and take less effort to obtain (x8) - World crafting view resource summary now contains letter essence - "Persist Dust" moved to general crafting - Changes to crafting quests - Changes to Uncommon/Rare/Mythical combat worlds -…
- Slightly nerf combat tile chance x1 -> x0.8 - Crystal drop chance cannot be over 100% - separate volume setting for level up sound - Added letter essence item - Letters require letter essence for crafting - Updated keep/lose items text in restart summary view - Color indicator for reward chance affected by mining success - Improved mining success perk description - Start with shop already ope…
- Fixed Paradoximus army generation - Instant victory can only happen with a full roster - adjusted rare world chances (higher chance for better worlds) - Duplicate filters now work on soldiers - Auto navigation with auto combat changer is disabled (for now, could add config later) - Improved boost board performance - Reimplemented board calculation -> Significant improvement to board UI perfor…
- Buffed some global crystal modifiers - Fixed issue where combat crystal could have mining luck / crafting copy chance - Unlocking board gives perk tile in shop available for purchase - Crystal filtering now correctly supports multiple same filters (i.e. 2 x +1 permanent perk means that crystal need to have that modifier twice) - ability collapse automatic settings view - Implemented board eff…
- Fixed a bug related to old saves and auto crystal destroy filtering - Fixed a bug where you were not able to equip crystals for second worker - Journey summary dont show lost/removed items anymore - Crystal global modifier type is now shown in all relevat modifiers. - Balanced roster slot quest requirements - Fight view: Fixed random opacity changes - Improved mythical crystal generation - So…
- Soldier cannot have lastman and initiate - Can now craft up to 1000 soldiers at once - When crystal contains global modifier, now can have also non-global modifiers - Fixed mix between permanent perks and temporary perks in crystal modifiers - First victory soldier reward is also auto trashed when trashing setting on - Added advanced filtering options for keeping soldiers from auto trashing -…
- Changed combat paradoximus quests - Crystal generation fix: no mining related on combat crystals - Nerf combat xp gains - changed random perk selection rules (not weighted) - Tokens can be converted to upgraded rarity. - Trading tokens to soldiers dont require separate quests anymore.
- Fixed a bug where dry world crashed the game when combat auto switcher on - Fixed a bug where could not change some automatic settings when not paused - Fixed an issue where board auto slot opener keeps opening slots outside of visible board
- Moved Board slot opener quest to main quest - category - Combat can be started from armies - view - Armies - view contains information about the progress of obtaining permanent perk / random perks. - Added setting: "Open battle view when starting combat" (default = true) - Minor changes to mythical soldier generation - Added autosave setting - Increased chance for combat to drop letters (0.1…
20 Jan 2026
NewsUpdate 0.6.6———Game update
Game update · published 20 Jan 2026, 11:28:11 UTC
Update 0.6.6
- Nerfed combat world loot multiplier - Losing combat now gives 50% exp / money. - Combat / Mining can yield any letters
NewsUpdate 0.6.5 - Combat QoL & Balance———Game update
Game update · published 19 Jan 2026, 15:38:11 UTC
Update 0.6.5 - Combat QoL & Balance
- Fixed a small issue in soldier damage modifier generation - Sacrificer dont proc for itself - Buffed combat speed / combat loot perks - Changed roster unlock quests => No longer reset on restart - Each world has at least one common army to ensure some kind of progression - Fixed a problem where unlock mining quest was given in combat only gamemode - Mining related auto features are now hidden…
- Fixed combat reward not rolling random/copy perks. - Added "combat yield more letters" perk - Nerfed offence perks - Reworked soldier generation. - Damage/Protection values are now randomized. - Soldiers Common, Uncommon, Rare, Mythical have 1,2,3,4 modifiers respectively - Armies now have rare permanent perk reward (limited to 1 copy per army). - Army generation changes: - World now have 5 A…
- Keep letters on restart - Keep soldier tokens on restart - Each permanent perk have same price in the shop (Previously inventory slots 2+ where differently priced) - Resource collection now scales with game speed. - 4. milestone star in mining selector is now golden. - Expected combat duration now takes game speed into account. - Fixed combat crystal modifiers not working. - Added new gamemod…