- Soldier Token conversion 16 -> 8
- Soldier crafting from tokens 16 -> 8
- Fixed a bug where deleting an equipped crystal doesn't yield crystal dust
- Fixed "permanent perk world" temporary offers
- Fixed "permanent perk world" perk random roll not working correctly
- Stopping worker action now correctly pauses all game components
- When unequip the roster slot crystal, the overflow soldier becomes disabled rather than unequipped
- Start one world later after each Paradoximus victory.
- Deeper worlds yield multiple copies of permanent perk per milestone
- Limited number of different permanent perk milestones to 8 (Total number of permanent perks still increases)
- We test increasing the appearance of higher-number tiles even more
- New general crafting recipes
- +1 World Level - Increases mining/world max level
- +1 Shop Purchase Limit - Can purchase +1 copy of item
- +1 Depth - +1 roster slot, +1 depth crystals
- Moved board operations to automation-recipes
- Added missing "(Supported)" - message to Slayer used messages (Crystal induced)
- Ability to upgrade the board
- Exp requirement increase after first Paradoximus World 2 -> 2.1
- Removed world loot multiplier (deeper worlds no longer yield more loot per duration. This is to prevent unlimitless shrinking of power doubling time)
- Increased spoils of war reward multiplier 0.2 -> 0.5
- Added offence perk tiles
- Hide permanent perk crafting for now (competes with board crafting => unnecessary)
- Reduced Paradoximus World offence growth 2 -> 1.5
- Added increased offence growth for normal combat worlds x1.4 per world (after first Paradoximus World)
- Removed the need to assign permanent perks for workers. Now all permanent perks are global.