Updates for version 2.0.23 - Improvements to the Model Builder. - Fixed an issue that prevented spline selection on Player Input Definition. - Fixes for in-game player ship selection. This is functional but still work-in-progress. - Fixed a minor sprite animation issue within the Sprite Editor. - Many minor fixes, optimisations and usability tweaks. We will be releasing another patch shortly to…
Change list: · Fixed issues with collisions between multiple Entities. · Performance improvements when lots of Entities active at once. · Minor bug fixes.
Change list: · The Sprite tab is now shown correctly in the Entity Editor. · Changing from a Model to a Sprite updates the tabs correctly. · The full list of Effect events is shown in the Entity Editor. · Fixed potential crash when dragging sprites while Snap to Object is on. · Fixed some sprite alignment issues in the editor dialogs and windows. · Fixed an issue with sprites not being exported…
Changelist - Fixed a potential problem when creating new games as an empty project or from a template. - Added project options for a fixed game speed. - Added UI option for enabling or disabling bilinear filtering.
- Fixed a problem with the Create New option not always working correctly in the Entity Editor. - Added a 'Snap to object' button in the Entity Editor. - Snap to object is no longer the default action when adding a Part. - Improved the use of wireframe when Parts are obscured in the Entity Editor. - Added close icon to Import list window in Entity Editor - Added Part to types list in Entity Edi…
In-game event · published 22 Jan 2021, 16:35:14 UTC
Shoot 'Em Up Kit Update
We’re pleased to announce the release of version 2.0.22 of the Shoot ‘Em Up Kit. The changelist is as follows: · Meshes can be combined to create new Entities. · Added an Event Condition Definition, which can be used to create groups of event conditions (such as 'Control Left' and 'Control Up') which must all be met before an Action is triggered. · Actions support Event Conditions, allowing act…
In-game event · published 1 Oct 2020, 08:06:26 UTC
Shoot 'Em Up Kit Update
Hey everyone, we hope you are all keeping safe and well. We wanted to update you on the progress of the Shoot 'Em Up Kit as we shared some new features with you in August and have not yet released a new build. The new features have been held up by a major upgrade to the low-level engine, which the Kit uses for drawing sprites, models, audio, video, etc, that we've been working on for some time.…
Welcome to the August news update of the Shoot 'Em Up Kit. It has been a while since our last update and we apologise for this. We've been hard at work on a new graphics engine to use more modern visual effects and gain huge performance benefits in 3D games. This has been going very well and we are in the last stages of this feature at the moment. We also welcome Matt to the team. Matt has been…
NewsShoot 'Em Up Kit - April Update———In-game event
In-game event · published 4 Apr 2020, 15:51:44 UTC
Shoot 'Em Up Kit - April Update
Hello and thank you for checking out our April update for the Shoot ‘Em Up Kit. Shoot ‘Em Up Kit version 2.0.20 We’re pleased to announce that version 2.0.20 of the Shoot ‘Em Up Kit has been released. This is mostly a bug fix update but also contains some useful performance improvements and improved collision detection. The changelist is as follows: Version 2.0.20 · Improved project load times.…
NewsShoot 'Em Up Kit - January Update———In-game event
In-game event · published 21 Jan 2020, 22:21:28 UTC
Shoot 'Em Up Kit - January Update
Welcome to the January update for the Shoot ‘Em Up Kit. We hope you had a great festive holiday and we wish you all a very happy new year. Version 2.0.19 We’re pleased to announce that the Shoot ‘Em Up Kit version 2.0.19 has been released. This includes many fixes and features including template games, which you can use as a starting point for your own projects; and orthographic cameras to use…
Hello and thank you for checking out our November update for the Shoot ‘Em Up Kit. It has been a few months since the version 2.0.18 build was released and so we’d like to share our progress as we move towards the next release. Template Games We've been using the Shoot 'Em Up Kit to create some template games and new demos. These cover some of the common styles of shoot ‘em up: the side-scrolle…
We're pleased to announce that version 2.0.18 of the Shoot 'Em Up Kit is now available. This is the biggest update we have released and includes a re-written level editor; support for orthographic 2D games; and a more modular approach to game creation which expands the features and possibilities. We have created an Upgrade Wiki page which explains about the changes introduced in version 2.0.18.…
We're please to announce that the latest version of the Shoot 'Em Up Kit is now available. The change list is as follows: · Added an option to load from the last autosave if the SEUK is not closed properly and the autosave folder has a newer version of the project. · Prevented a potential crash if project files cannot be found. · Added a button to open an explorer window for the project's direc…
We're pleased to announce that version 2.0.16 is now available. This build contains a lot of fixes and upgrades to ensure the Shoot 'Em Up Kit features work as they should. It also includes features to animate items on the front-end pages (movement, scale and colour) Version 2.0.16 Change list : · Added support for Front-End entrance effects. Items can fade in or move onto the screen. Delay tim…
We're pleased to announce that the latest version (2.0.15) of the Shoot 'Em Up Kit is now available. Here is the changelist for 2.0.15: · New User Interface. · Particle Editor supports multiple layers of effects. · Added support for AI States. · Added Teleport options for AI Behaviours. · Level Editor supports layers to easily add items at different depths. Select the layer in the Tools pane or…
We're releasing a small patch to 2.0.14 to fix a few issues that have been found. Version 2.0.14 - Build 25 · Breaking a link to an Entity Instance doesn't reset the data for the item. · Improved stability with memory allocation changes. · Fixed an issue with Triggers not working correctly after a reload. · Fixed a potential crash when using Entity Link and then modifying the Entity data. · Fix…
We're pleased to announce that the latest update for the Shoot 'Em Up Kit is now available. We've added a lot of new features such as an improved game background editor with lots of options; new visual effects such as camera shake and pixel graphics; and more sophisticated shields. We've also been focusing on usability and made it easier to swap entities; we've added help text when you hover ov…
We're pleased to announce the release of Shoot 'Em Up Kit version 2.0.13. The change list includes: · It is now possible to create many more front-end pages. · The flow of front-end pages can be customised. The next page can be set for input and timeout events. · Levels can have their own specific front-end pages that can be triggered before and after the level. · Front-End text and sprites can…
Hi Everyone, We're almost ready for the next update. I'd like to apologise for how long it has been since the last version. We're always working hard on the Shoot 'Em Up Kit and we need to be more disciplined at stopping work and releasing updates. We've made some optimisations to the Engine and added some usability updates which we'd like to open up to the community to test before we release t…
We're pleased to announce that the latest update to the Shoot 'Em Up Kit is now available. The change list for 2.0.12 is as follows: · Effects can now be used to change sprites. · Added a CRT/ScanLine post-processing effect option. · Entities can automatically be enabled when they appear on-screen. · Improved the formatting of the Property page for instanced entities. · Fixed a directory warnin…
We're pleased to announce that version 2.0.11 is now available. The change list for 2.0.11 is as follows: · Particles (or the Emitter) can now damage entities, including 'splash damage' as a particle grows. · Triggers and Timers can now activate upgrades. · Entities can optionally stop, bounce, or turn 90/180/270 degrees when they collide with another object. · Background images are now positio…
We are preparing for the 2.0.11 update and wanted to let you know that the Beta is available on the beta test branch. If you want to try it then you can access this branch by Right-clicking Shoot 'Em Up Kit on your Steam library and selecting the Properties option. We hope to release the 2.0.11 update next week. Selected new features include splash damage; bouncing bullets; throttle controls; u…
We are pleased to announce that version 2.0.10 of the Shoot 'Em Up Kit has been released. This new version contains lots of new features, bug fixes and improvements. One major new feature is object replacement and cloning, which we will be expanding upon to create template games. The release notes are as follows: Version 2.0.10 · Entities in a level can be easily replaced by selecting the Entit…
We are pleased to announce that version 2.0.9 of the Shoot 'Em Up Kit has been released. This new version contains lots of features requested on the forums; as well as bug fixes and improvements. The release notes since our last announcement (version 2.0.5) are as follows: Version 2.0.9 · Fixed some issues with the rotation of child items (Items that have a Parent Entity). · Fixed some issues w…
We are pleased to announce a new update to the Shoot 'Em Up Kit. The new version includes new features such as air resistance, hidden objects, and more control of weapons. There are also many fixes and improvements. The release notes are: · Player and NPC Entities use 'Stop' as their default Area Action. · Added 'Resistance' property to simulate the slow down that occurs from the environment (e…
NewsShoot 'Em Up Kit 2.0.4 and Tutorial Videos———Game update
Game update · published 4 Aug 2015, 18:18:47 UTC
Shoot 'Em Up Kit 2.0.4 and Tutorial Videos
The latest version of the Shoot 'Em Up Kit (2.0.4) is now available; and we have released a new set of tutorial videos. The new tutorials can be found on our tutorial page and cover: · Importing Models · Creating Timer Bars · Searchlights · Enemy Waves · NPC Generators The changelist for version 2.0.4 includes: · Added fixes and safety checks to improve stability. Thank you to everyone who has…
NewsShoot 'Em Up Kit Version 2.0.3 Now Available———Game update
Game update · published 13 Jul 2015, 21:41:29 UTC
Shoot 'Em Up Kit Version 2.0.3 Now Available
We are pleased to announce that version 2.0.3 of the Shoot 'Em Up Kit is now available. This new version contains many new features and bug fixes. The change list for version 2.0.3: · Added the Velocity movement type to CameraShots. These simplify the creation of R-Type style cameras; or Push-Cameras. · Triggers, Checkpoints, CameraShots and Objects can now have Parent Entities. Players, NPCs a…
Change list: · The Sprite tab is now shown correctly in the Entity Editor. · Changing from a Model to a Sprite updates the tabs correctly. · The full list of Effect events is shown in the Entity Editor. · Fixed potential crash when dragging sprites while Snap to Object is on. · Fixed some sprite alignment issues in the editor dialogs and windows. · Fixed an issue with sprites not being exported…
Change list: · The Sprite tab is now shown correctly in the Entity Editor. · The full list of Effect events is shown in the Entity Editor. · Fixed potential crash when dragging sprites while Snap to Object is on. · Fixed some sprite alignment issues in the editor dialog boxes and windows.