Mad Metal Demo
Playing now
1+1 vs. yesterday
17%of peak
All-time peak
611 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
611 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | MULTIPLAYER Launch Announcement! Mad Metal's online multiplayer support will launch on Thursday Apr. 23, 2026 @ 4:00pm ET in the Public Demo Multiplayer Matchmaking · Create/join a lobby solo or with a friend. Enter a quickmatch for rapid deployment Current Features · 1v1 PvP deathmatches · Quickmatch, ranked, and custom lobbies · Seasonal MMR matchmaking · Friend invites · Party lobby and chat · Session lobby · Distance-based… | — | |
| In-game event | Cosmetics, 2026 Progress, & Indie.db top 100! We've been hard at work improving the game this year based on player feedback. A lot has changed so if you tried an earlier version of the game, give it another spin! Mar. 12, 2026 (live) - The game is now DRM-free and can be run offline without requiring Steam. In such a case, saves will be stored locally and achievements will be locked - Added quick-turn ability to all enemy vehicles to make… | 22322505 | |
| Community | Mad Metal partners with indie.io! I'm excited to announce a publishing partnership with indie.io! It has been a lifelong dream to develop video games but it's challenging to build a game of this scope as a solo dev. I chose to work with indie.io because they have a large team of industry professionals that will help bring Mad Metal to new heights. For those of you who may not know, working with a game publishing platform like i… | — | |
| Major update | Campaign + Sidearm Update Campaign · Introduced the first campaign mission where you play as Claire in search of her kidnapped daughter, Emma · Follow Jack in his police interceptor through a checkpoint and discover the dark world of Mad Metal · Includes professional voice over and subtitles in English · Includes 2 campaign-specific music tracks Cabin-View Sidearm · Drivers can now use a sidearm while in cabin-view · Th… | — | |
| Major update | New Vehicle, Faction System & Weather Events New Vehicle: Iron Howl Ability: Caltrop Bonus: 2 mounted NOS Boosters Function: Anti-police car capable of stopping pursuers in their tracks See it in action here: Faction System Gain reputation with various factions and decide who your allies and enemies are. Your reputation persists between games and determines how much of a threat you are to potential enemies. Ally with the police force to g… | — | |
| Major update | Death Race, 8 New Environments, & Full Gamepad Support 8 New Environmental Modifiers Each environment provides a gameplay modifier that grants special bonuses and impacts your vehicle in various ways. As you progress through gameplay milestones, environments shift at random and demand adaptation of playstyles in order to survive. Day: The starting point for all playthroughs, it provides a safe environment with increased visibility. Night: Weapons d… | — | |
| In-game event | Elemental Weapon Augments Update New stackable elemental augments for weapons: - Lightning: bounces to the nearest target - Flame: deals burn damage over time - Leech: repairs for 50% of damage dealt - Corrosive: deals acid damage over time Also reworked all other non-elemental augments. Augments are currently hidden throughout the Infinite World map. | — | |
| In-game event | New Vehicle Abilities The Falcon is based loosely on the 2015 Dodge Challenger Hellcat. Its new ability is a winged vertical lift. The Reaper is a muscle car based loosely on the 1970 Dodge Charger R/T. Its new ability is a dual scythe attack inspired by Bloodborne. The Scorpion is a custom car based on a mechanical scorpion. Its new ability is a dual pincer attack with an extra mounted weapon on the mechastoma (met… | — | |
| Major update | Major Demo Overhaul Demo overhaul is now live! 700 playtests + 6,000 demo plays = one big patch. Arena Mode & Infinite Open-World · Players can now choose between arena-style deathmatches based on real-world locations, or explore an infinite open-world wasteland. New Vehicles: · Falcon (based loosely on the 2015 Dodge Challenger SRT Hellcat). · Scorpion. Main Menu Overhaul · The main menu was removed in favor of a… | 18087218 | |
| News | Mad Metal Demo Launched! The Mad Metal Demo is finally here! New vehicles - Buggy: light class with jetpacks - Vigilante: heavy class with grapple - Phoenix: medium class flame arson - Pipe Dreamer: medium class 360-degree artillery gunner New components: - Pipe Dreamer's Kit: a full-body heavy armor kits - Horned Basher: front-guard with great reach Augment System: - Choose from powerful augments that alter each playt… | — | |
| News | Demo Release on May 9th, 2025 - End of Playtest on April 28th, 2025 We've been playtesting and responding to player feedback daily from March 28th to April 28th. Today marks the official end of the Mad Metal Playtest as we prepare to launch the demo in less than 2 weeks. Thank you all for your contributions during the testing phase. We had a great turn up with an average of 20 daily playtesters, many of which provided incredibly valuable feedback. We will be re… | — | |
| Game update | Feedback Patch - Alpha 0.40 Please continue to provide feedback via the in-game feedback/bug report button to help improve the game. Paint: - Players can now change materials and apply paints to their vehicle. - Temporarily removed painting of individual parts. Minimap: - Increased minimap size by 20%. - Correctly displays real-world coordinates of the map. - Player and Enemy icons are now displayed above other icons. - E… | — | |
| Major update | Major Performance Overhaul - Alpha 0.31 Performance across all devices has increased by an average of 50–60% when using DX12, and 25–50% when using DX11. The target framerate has doubled from 60 FPS to 120 FPS . DX12 has been introduced for the following benefits: · Split jobs (33% performance gain): Large objects normally rendered by the GPU are now split into smaller parts and distributed across all CPU cores. This significantly re… | 18087218 | |
| Game update | Content and Balance Update - Alpha 0.20 Content: · New urban map added: New York City Balance: · Reduced size and opacity of dust trails and explosions by 50% to help with visibility. · Enemy weapon accuracy reduced from 100% to 75%. · Enemy speed reduced by 50%. | — | |
| Game update | Content and Balance Update - Alpha 0.15 Content: · New vehicle added: Police Interceptor. Balance: · Average vehicle weight increased from 1,600lbs. to 4,000lbs to reduce "floatiness". · Traction increased by 33% across all surfaces. · Shotgun damage reduced by 50% (10x5 to 5x5). · Missile damage reduced by 33% (50 to 33). · Enemies retreat when health falls below 25%. · Enemy pursuit speed reduced by 33% - 50%. | — | |
| In-game event | Dynamic Foliage & Seasons Every part of the environment is now dynamic and it's incredibly performant. All the calculations are made in advance so your gaming device doesn't need to compute the physics interactions in real-time. Your vehicle's performance and maneuverability can be enhanced or stunted based on seasonal change. Weapon overheating is reduced by rain and eliminated by frost. | — | |
| News | Mad Metal Playtest We've been playtesting and responding to player feedback daily from March 28th to April 28th. Today marks the official end of the Mad Metal Playtest as we prepare to launch the demo in less than 2 weeks. Thank you all for your contributions during the testing phase. We had a great turn up with an average of 20 daily playtesters, many of which provided incredibly valuable feedback. We will be re… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.