Fief Lord
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
1Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
1Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Updated on December 8th: new cardSystem and new enemy flying unit Long time no see. It has been two months since the last update. After the update in late September, I took a month off because I lacked inspiration and didn’t know how to improve the game to make it more interesting. During this time, I gradually came up with some new ideas, so I started preparing this update in November. · Added a card system. After each sunrise, players can choose a card for… | — | |
| Game update | September Update newly added: ·A green portal has appeared in the right cave ·Refactored the flight logic of arrows, now flying in a parabolic trajectory, and archers will shoot according to different situations ·The resources near monster spawnstones now cannot be collected ·Villagers now provide 2 tax coins income per day ·Farmers now provide one tax coin income per day, and they no longer consume food, and g… | 20171926 | |
| Game update | Bug fix on September 7 Fixed the bug of horseknights searching for enemies and the bug of patrolman picking up coins ·A change has been made to the villagers' wander logic: they used to wander within a certain range in the center of your fief, but now the range of wandering varies depending on the size of the fief territory. | 19885886 | |
| Game update | Balance adjustment Balance adjustment: ·The number of coins in the starting chest has increased by 5 ·Improved farmers' gold coin income, now the expected daily gold coin output is 1 Others: ·Completed some text translations ·Fixed a bug that caused the builder's clothing and body to be misaligned There are currently two known bugs: 1. Horseknights sometimes encounter a problem of searching for enemies, and when… | 19852235 | |
| Game update | Solved a problem about save loading Fixed a bug where your old game save was not fully loaded. If you had started a new game after the last update, you wouldn't have encountered this bug. | 19785935 | |
| In-game event | Update on August Newly added: · Added Mounted Knights, powerful ally units that can charge through enemy formations during defense, significantly enhancing the player's ability to handle large enemy groups in the late game.(Horses can be purchased at the Stable, similar to buying weapons and tools from the Blacksmith. Villagers will equip them) · Added new Elite Units: the Dwarf and the Paladin. They can be rec… | — | |
| Game update | Update on August 20 Added many new things This update is for testing purposes, and I will release the specific update content after the testing and optimization | 19673170 | |
| Game update | Update on July 25 Change: ·When the fief range covers Forest people and Viking villages, the trading among merchants is no longer about exchanging resources for coins, but rather coins for resources, with an exchange rate of 2 gold coins for 1 resource. (I found this to be a great direction because I have been thinking about how to utilise the positions of various events in the forest to make an influence on the… | 19357874 | |
| Game update | Update on July 24 newly added: ·A girl playing a harp appeared at the forest people settlement (the function is still in production, I downloaded some audio of individual harp strings strung from Freesound, and each time one of them is randomly played, although it does not form a complete melody, it maintains a strong randomness) ·Added sharpening sound effects to the blacksmith in the Viking village Bug fix: ·F… | 19343079 | |
| Game update | Updated on July 23 Newly added: ·The merchant in the Viking village has added the function of exchanging stones for gold coins and added a little bit of text Change: ·Slightly adjusted the position of some text Bug fixes: ·Fixed a bug when loading an save: if the previous version of the archive was too old, an error may occur during loading | 19328185 | |
| Game update | Updated on July 22 Change: · Adjusted the generation logic code of the initial resources to adapt to the newly added events. I plan to expand the existing events so that they can play different roles at different stages. | 19315169 | |
| Game update | Update on July 21 Newly added: ·A Viking village has appeared in the forest (the actual function has not been implemented yet, because I want to stop early today, so I put the completed part in first.) Change: ·Modified the interaction mode of the wandering knight and added more guidance Bug fixes: ·Fixed a bug: When a player loads an save, the potion merchant's price will be reset. The price of the first attack… | 19300111 | |
| Game update | Update on July 20 Newly added: ·A wandering knight appeared in the forest, who looked very experienced and should be able to help the player. | 19292380 | |
| Game update | Update on July19 newly added: ·New sound effect has been added for the beggar, which will be triggered when the player approaches (as one of the most common units, they should emit some sound). ·New sound effect has been added to the church, which will be triggered every time the player enters the area. | 19285834 | |
| Game update | Update on July 18 Newly added: ·Added sound effects when soldiers fall (hopefully you won't keep hearing it) Change: ·I have revised the display position of the text and discovered a new adjustment method this time (as mentioned in the previous update on July 15th, but today I found that the last change was only effective for English and Chinese languages, so I tried to adjust it again today, and now the display… | 19273956 | |
| Game update | Update on July 17 Newly added: · Added new sound effects for Forest people, which player triggers every time they enter (I recently realized that there are many such places to add sound effects, and I will continue to enrich the sound effects of the game to optimize the player experience) · Added a prompt sound when the game fails Changes: · Modified the logic of the nuns’ actions, and now they treat only the wo… | 19261360 | |
| Game update | Updated on July 16th Newly added: ·New sound effect has been added to the store and blacksmith shop, triggering every time the player enters ·Added some small decors to make the building and scene look slightly more natural Change: ·Modified the trigger mechanism for player attacks, now players will not automatically attack monsters when running. Originally, as soon as a monster entered the player's attack range, t… | 19245755 | |
| Game update | Updated on July 15 Change: ·Adjusted the display position of the text, now the text description always appears centered above the trigger. ·Adjusted the triggering range of the transmission device to avoid triggering transmission when marking adjacent resources. The new content is being produced intensively..🌻 | 19229983 | |
| Game update | Updated on July 14 Changes: ·Improved the chance of extra coins dropping when builders harvest resources, from 20% to 30%. (This is done to increase positive feedback during early development, making the early stages of the game less difficult. Players can be able to defend easily and comfortably before taking the initiative to destroy the monster's spawnstone) ·Optimized the color changes of the background sky a… | 19216259 | |
| Game update | Update on July 13 Newly added: ·Added hit particle effects for rock giants, which looks better now Changes: ·Adjusted the Bodycollision volume of the humanoid stone giant, now it is more closer to what it actually looks like. ·The volume of the rock giants' attacks has been increased, making their attacks a little more oppressive. | 19207595 | |
| Game update | Update on July 12 Change: ·After sending an attack at the lamp, it is not allowed to launch another attack before the last attack ends. (This sometimes leads to target confusion for the units in the last attack) Bug fix: ·Fixed a bug where players kept pressing the move button while teleporting, which could cause the water surface below to become misaligned ·Fixed a bug where the teleportation effect layer was m… | 19201661 | |
| Game update | Update on July 11 Changes: ·Unified the enemy search range and the daytime wandering range of all ally units ·Modified the generation logic of some initial resources and events. Now the generation of bigtrees is more reasonable (while keeping the quantity basically unchanged) and monster's spawnstones are no longer 100% symmetrical Bug fixes: ·Fixed a bug where when a villager died on their way to pick up a tool… | 19190963 | |
| Game update | Update on July 10 Change: · One more villager at the beginning of the game. Originally there were two, but now when player upgrade the initial broken camp, a villager will appear. So, on the first day of the game, even without recruiting additional villagers, two archers and one builder can be equipped. (This reduces the pressure at the beginning. I think this change will make the game more friendly for players… | 19175479 | |
| Game update | Update on July 9 newly added: ·Added some sound effects, including mark sound for confirming construction upgrades and sound effects for collecting wood and stone. Change: ·Remote units, like archers, and priests have 1-1.5 seconds of attack cooldown after completing their attacks, instead of immediately attacking, which makes the attack rhythm more staggered and comfortable to look at.. (Actually, there have b… | 19160828 | |
| Game update | Update on July 8 newly added: · The priest's lightning attack adds the light effect (which looks much more reasonable) Change: · Modified the layer display order of some buildings, now monsters will not be displayed behind churches and hoe shop. Bug fixes: · Fixed a bug where the sky did not return to normal brightness after the rainy weather ended | 19145432 | |
| Game update | Update on July 7 newly added: ·Very beautiful deciduous weather, there is a probability of leaves-fall weather occurring in spring, autumn, and winter now. Change: ·Now units will not immediately return after destroying the monster's spawnstone, but will wait in place for a period of time. During the formation of the stoneguardian. (the archers will no longer retreat early, leaving the front row to fight alone… | 19132390 | |
| Game update | Update on July 6 newly added: ·Knight adds running animation Change: ·The emergence stage of lamp has been advanced. Now that the base is upgraded to a wooden house, the lamp will appear, which means you can attack earlier to destroy the monster's spawnstone. ·After the first spawnstone is destroyed, the monster's increase in strength decreases. (Restore to normal level after the second one is destroyed). ·The… | 19122602 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.