Change:
· One more villager at the beginning of the game. Originally there were two, but now when player upgrade the initial broken camp, a villager will appear. So, on the first day of the game, even without recruiting additional villagers, two archers and one builder can be equipped. (This reduces the pressure at the beginning. I think this change will make the game more friendly for players who are not familiar with the game, especially those who are entering the game for the first time.)
· When night falls, delay generating monsters by 3 seconds so that soldiers can return to the back of the walls in time. (This change can avoid unnecessary personnel losses that occur every night when the wall is too close to the monster spawnstone.)