newly added:
·Added some sound effects, including mark sound for confirming construction upgrades and sound effects for collecting wood and stone.
Change:
·Remote units, like archers, and priests have 1-1.5 seconds of attack cooldown after completing their attacks, instead of immediately attacking, which makes the attack rhythm more staggered and comfortable to look at.. (Actually, there have been attack cooldowns in the previous code, but today I just realized that this code did not actually trigger, so to some extent, this can also be considered a bug fix)
·Correspondingly, the average attack power of the monsters was lowered to maintain the original balance.
·Adjusted the generation interval of monsters, with stronger monsters having a longer generation interval (+1s) and weaker monsters having a slightly shorter generation interval (-0.1s).