EMPTY SHELL 2 Demo
Playing now
0Sampling since 20:51 UTC
—of peak
All-time peak
09 Sep 2026
Playing now
0Sampling since 20:51 UTC
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Concise Development Diary #4 Hello, everyone! How are you? I'd like to give you some updates on the development : ) tldr; I'm working on distributing and balancing (a lot of) equipment and (a lot of) enemies throughout the game, and later on I'd like to have some beta testers . So, I've finally finished all the locations that volunteers will go through during their mission in EMPTY SHELL 2, even the secondary ones : ). But… | — | |
| Community | Concise Development Diary #3 Hey, everyone! Has been a while since the last dev diary, so i thought it was time for some updates and i'd like to let you know what i'm working on right now! First of all, i'm happy to share that all the new enemies and bosses are done : ) This is a huge relief, cause they are one of the hardest tasks, and i'm happy with the result. I'm sure i'm not done forever with bosses and enemies and i'… | — | |
| Community | From Weapons to Gadgets Hey, everyone! Thanks for all the ideas you shared in the last post :) I've designed already a few weapons based on some of your suggestions ... I hope you'll like wandering the facility armed with one of those! I've also turned one of the suggestions ( that sort of glue gun that slows enemies down) into a gadget . This way, you can use it, back off, and then immediately fire the equipped weapo… | — | |
| Community | Community Weapon Ideas Hey, everyone! I'm taking a break from creating locations to go back to working on weapons . I've already added quite a few new ones, but I'd love to know if there's anything in particular you'd like to see in EMPTY SHELL 2 ! Real world references or fictional ones, anything goes! Even if they're similar to weapons that are already in the game, that's totally fine. I'm a fan of games with lots… | — | |
| Community | One-handed weapons animations Hi, everyone! I hope you’re enjoying the holidays : ) I wanted to share a small update about something I added a few days ago. I've added a new set of animations for volunteers when using one-handed weapons (for example semi-auto pistols, revolvers, short SMG, etc.). I postponed it for a long time, thinking it wasn't a particularly significant addition, but after a quick test I realized it actu… | — | |
| Community | Concise Development Diary #2 Hello, everyone! Even if the release is not quite around the corner yet, I'm happy to say that I'm roughly 75% done with the locations for EMPTY SHELL 2 : ) Now, even once I reach 100% of this, there will still be other things left to do , but I'm trying to focus on this task because I consider it by far the longest one , especially when it comes to environment design . Every single container,… | — | |
| Game update | Dynamic start screen image Hey, everyone! Just a quick update that makes the main menu camera image dynamic , to add a bit of flavour. I was working on this on the full version and i thought it made sense to bring the feature in the demo as well! (Even though the images aren't final yet) And, if you're enjoying the demo, please add EMPTY SHELL 2 to your wishlist. It can make a huge difference for the future of the game :) | — | |
| Community | Concise Development Diary #1 Hello, everyone! I just finished a task I'd been procrastinating on for way too long... mostly because I needed to gather the courage to tackle it, knowing I'd have to go through dozens and dozens of files all at once : ( But at least it's done now : ) I completely reworked (code wise) the ammo system : a necessary step to allow each weapon to use different types of ammunition , such as Medium… | — | |
| Community | More than mere wooden toys "For New Year’s Eve 1954, some of the scientists in the facility had planned a treasure hunt: they hid several Kokeshi dolls throughout the different areas of the Facility. No one ever had the chance to look for them. If only to hold on to a shred of sanity, I’ve decided to find them while completing my tasks. I have a feeling those dolls are something more than mere wooden toys ." | — | |
| Community | EMPTY SHELL 2 joins The Indie Horror Showcase 2025 Hello, everyone! It's always a good time for horror games, but in October they feel even better : ) I'm happy to announce that EMPTY SHELL 2 will be part of The Indie Horror Showcase 2025 , an event entirely dedicated to horror indie games, packed with new titles and hidden gems! Don't miss it on October 23rd at 10 AM Pacific Time : ) | — | |
| Game update | Quick Unity fix Hi everyone! Just a quick update to fix the recent security vulnerability issue that may affect all Unity games built in the past few years. The volunteers already have their own problems... they don't need any more vulnerability issues. | — | |
| Community | Concise Development Diary #0 Hello everyone! I thought it was time to share some news on the development of EMPTY SHELL 2 :) Over the past few months, I've been working a lot on the levels, and I'd say I'm roughly at 50% done with the environments . The interesting part is that, even in its current state, the sequel is already bigger than the first EMPTY SHELL :) But level design for the sequel is more complex than in the… | — | |
| Game update | Demo Difficulty resetting bug Hey everyone, just fixed an issue in the demo that sometimes was causing the difficulty to reset to "Easy" : ) | — | |
| Community | QoL + (a couple of) Modifiers Hey, everyone! I realize that some players prefer more action and don’t feel like messing around with terminals and command-based navigation . I didn’t want to just add a simple option entry, so, something I’ve been meaning to do for a while, I created a new view called " Modifiers ". From now on, it’s possible to disable terminals and replace them with a more immediate interface . I also added… | — | |
| Community | Just another abomination According to Ainu folklore, Akkorokamui アッコロカムイ is a giant monster with a tentacled form , said to dwell in Uchiura Bay on the island of Hokkaido. But what lurks beneath the pier of the island's old harbor is merely another of the abominations created by the Entity . | — | |
| Community | Maintenance Tunnels While most areas will be accessible via the rail transport system or by sea using a boat, some zones won't be directly connected to the hideout and will require passage through the Maintenance Tunnels to reach them. These tunnels will sometimes be lit by emergency lights, while at other times they may be completely shrouded in darkness . Additionally, since the areas reached through the mainten… | — | |
| Community | Stash fix Hey, everyone! Quick update that fixes a couple of issues with the Stash : · fixed an issue where gadgets were showing the the label "equipped" in the Stash · fixed a problem that was preventing Crafting Materials to properly stack when transfering from Inventory to Stash | — | |
| Community | Alternative ammo Hey, everyone! I'm reading this book about WW1, and I discovered that explosive bullets were actually used during the conflict. Pretty scary stuff. But then it gave me an idea: what if there were "special" types of ammo in ES2 you could swap to , at least for some weapons? Would you like that? | — | |
| Community | Inventory categories and more Hey everyone! Today's update introduces some useful QoL features that help make things a bit clearer. · Inventory and Stash items are now organized into the following groups: Ranged , Melee , Consumables , Gadgets , Crafting Materials , and Misc , to keep everything tidy. · When trying to add an item to your inventory, the "Weight limit reached" message now also shows by how much you're exceedi… | — | |
| Community | Thanks! And work in progress Hey everyone! Thanks for playing the demo of EMPTY SHELL 2, I hope you're enjoying it so far! Also, a big thank you for all the feedback. I'm working hard to fix issues and make improvements, and your input is incredibly helpful to shape the game in the best possible way :) Right now, I'm working on dividing the inventory and the stash into categories , to make everything clearer! As you've pro… | — | |
| Game update | Small fix for weapon mods Hey, everyone, just fixed the issue where a weapon could be modded with the same mod already installed consuming crafting materials :( | — | |
| Community | A quick one Hey, everyone! A small update with a QoL feature many of you have asked for, plus a few other fixes: · Added a " Typing effect " option to enable (default) or disable the typing effect pretty much everywhere (excluding the intro and end message) so that you can instantly see descriptions, lore content etc skipping the typing text (i'm gonna bring this one in the first EMPTY SHELL soon) · Update… | — | |
| Game update | Some rebalancing Hey everyone, this update brings some rebalancing , specifically: · health cap 250 · protections cap 250 · stamina cap 200% · disabled the spawn of a certain enemy in the first location on first visit , to prevent unfair difficulty due to lack of equipment · protections upgrade can now appear in the Upgrade Stations · fixed the hitbox of the dogs (the head couldn't be hit) · better hint for a s… | — | |
| Community | A second update Hey, everyone! Here's another update, this time a little bit more substantial: · Fixed an issue where melee attacks were sometimes triggering twice · Crafting materials are now shared between the Stash and the Inventory while in the Hideout , so the volunteer no longer needs to walk back and forth between the Stash and the Crafting Station · N60 rebalancing : damage (it scales with difficulty)… | — | |
| Community | First small update Hey, everyone! Quick update, mostly QoL. Here's the changelog: · Enemies activates when taking damage : sometimes it happened that an enemy couldn’t see the player, but the player was still able to hit them while remaining hidden · Fixed some UIs when playing with a 16:10 resolution · Item weight is now visible in multiple views (stash, crafting stations, upgrades stations, drop/transfer dialog… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.