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EMPTY SHELL 2 Demo›Events›A second update
Community

A second update

EMPTY SHELL 2 Demo · published 15 months ago

All eventsPlayers around this dateRead on Steam

Hey, everyone!

Here's another update, this time a little bit more substantial:

  • Fixed an issue where melee attacks were sometimes triggering twice
  • Crafting materials are now shared between the Stash and the Inventory while in the Hideout, so the volunteer no longer needs to walk back and forth between the Stash and the Crafting Station
  • N60 rebalancing: damage (it scales with difficulty) increased from 55 to 66, reload time 2.9s->3.25s (buffed)
  • Micro Missiles rebalancing: damage (it scales with difficulty) decreased from 150 to 130, cooldown time 60s->90s (nerfed)
  • Neural Shield: radius increased from 16m to 25m (buffed), new sfx
  • Fixed an issue where enemies hit at point-blank range by Micro Missiles would get an absurdly long health bar :|
  • Fixed an issue with devices that sometimes were staying active after an extraction
  • Fixed an issue that caused more than one Medikit to be consumed when crafting Adrenaline
  • Fixed an issue that was causing the volunteer to freeze if dodging while extracting
  • Fixed a bug that was causing some upgrades to ignore the cooldown after a purchase. Now you'll notice that, for example, if you buy health++, you won't find it in the same area for some time (~30 minutes, but cooldowns reset if you die)
  • Small typo (this->these)

That's it for now!
Thanks for all the feedback so far!

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