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EMPTY SHELL 2 Demo›Events›Is that a light at the end of the tunnel?
Community

Is that a light at the end of the tunnel?

EMPTY SHELL 2 Demo · published 4 months ago

All eventsPlayers around this dateRead on Steam

Hey, everyone!

How you doing? Yesterday was a big day for the development of EMPTY SHELL 2 : )
I can finally say that I've completed one of the last major tasks on the list: the final dynamic spawn of all the game's equipment!

And I can say that's a big relief, considering it took longer than expected, especially compared to ES1, but i was kinda expecting that, given how much larger the setting is and how much more equipment there is in the sequel.
So yeah, maybe that's a light i see at the end of the tunnel : )

At this point, aside from optimization, small improvements, and small fixes that will need to be made, the main remaining macro tasks are distributing the lore across the various collectible items found in levels, the pre-level paragraphs, the content of the terminals volunteers will encounter during their mission and, finally, creating the secondary quests, which I've already started working on.
There are already quite a few, but the plan is to create more for the final version of the game. And more of these will also be among the first features of the post-release updates i've mentioned before that i intend to keep developing for quite some time after the 1.0 launch.

And speaking of secondary quests, I'd like to take this opportunity for a small poll: are there any strictly secondary quests from games you've played over the years that you still remember fondly? Small detours that added extra value to the main experience, even if they only provided a (relatively) short amount of additional gameplay?
I already have a lot of (hopefully) original ideas ready to be implemented, but i'm curious to see if i can trigger some new ideas from other experiences!


What do you think?

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Community23 Jun 2026Concise Development Diary #6Hello, everyone! How you doing? It's time for a new concise dev diary on EMPTY SHELL 2 : ) tldr; I'm currently working on the achievements, which are the last major task remaining. A potentially final first version is already complete in English and Italian. It will still need to be localized into all other languages and thoroughly tested, but after that, we should be getting very close! The pa…Community14 Apr 2026Little detail: shell casingsHaving grown up with the first generation of FPS games (Doom and the so called "Doom clones", as every FPS was called back then), I remember how amazed I was as a child when I first saw in Duke Nukem 3D shell casings being ejected from the pistol, or shotgun shells during the pump-action animation. And i was way more impressed when shell casings started to remain on the floor in the second gene…Community24 Mar 2026Concise Development Diary #4Hello, everyone! How are you? I'd like to give you some updates on the development : ) tldr; I'm working on distributing and balancing (a lot of) equipment and (a lot of) enemies throughout the game, and later on I'd like to have some beta testers . So, I've finally finished all the locations that volunteers will go through during their mission in EMPTY SHELL 2, even the secondary ones : ). But…