Hey, everyone!
Quick update, mostly QoL. Here's the changelog:
- Enemies activates when taking damage: sometimes it happened that an enemy couldn’t see the player, but the player was still able to hit them while remaining hidden
- Fixed some UIs when playing with a 16:10 resolution
- Item weight is now visible in multiple views (stash, crafting stations, upgrades stations, drop/transfer dialog)
- The message "inventory full" was a little misleading, now it says "weight limit reached"
- Fixed the description for the "Firefighter" achievement
- Fixed a bug that occurred when transferring crafting materials
That's it, for now!