Ardent: Rise Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 20260704.01 -Reduced Crownbreaker initial damage and DOT damage -Reduced chance for Fate:Crownbreaker to instantly kill Crownbreaker targets -Increased duration of Shatterpulse and reduced its cooldown; Shatterpulse also has a chance to apply Madness on every tick now -Fixed bug with Fracture where it wasn’t taking into account Madness stacks -Fracture damage multipliers have been re-worked -Fracture appli… | — | |
| Game update | 20260624.01 -Keybinds introduced along with standardized ability bars and modular UI based on affinity. You can now set custom keys for your abilities. -Improved the targeting circle so it’s no longer a 3D object but a projected cast with a facing arrow so you know which direction a target is facing -Finished VFX for enemy shaman healing -Crownbreaker cone of damage and VFX now always points forward from t… | — | |
| Game update | 20260620.01 -Entire Queen of Lions forest ruins scene has been added: Has a floating platform simple puzzle, Queen of Lions gravestone interaction, and zone wide buff called Song of the Silence has been implemented if you get access to the gravestone and trigger the buff. The puzzle is a simple one but an indication of the “not-just-combat” systems we want to implement in the full game -Greatly improved na… | — | |
| Game update | 20260602.01 -Druid wolf form has been added! You can now cast “Aspect: Amaroq” to gain wolf form from the legendary wolf Amaroq, gaining movement speed. The form is removed if you enter combat. This will help unlock mounts! -Greatly improved combat performance - ability processing on the server went from 1.75 seconds to less than 0.14 seconds. -Fixed bug with Conquest charge animation for clients -Fixed bu… | — | |
| Game update | 20260525.01 -Warrior Attrition ability is updated. It is now called Conquest, and the ability now charges towards your target, doing damage and leaving a DOT on all enemies in a short radius. The ability also generates Willpower. -Added in a Discord button on the main menu -Fixed bug where enemy movement speed was not set correctly; they mostly move faster now -Fixed bug with warrior Summoned ability where… | — | |
| Game update | 20260522.01 -All ability tooltips have been redesigned to now show live values! You’ll see the current range of damage an ability can do, what it costs, how long a DOT/HOT lasts and it’s all now completely data driven using your live stats. -Rage now regens slightly while engaged in combat -Fixed major bug with DOTs not doing damage properly -Fixed bug with join game timeout disconnects -Fixed bug where ce… | — | |
| Game update | 20260514.01 -Major improvements to player armor shaders with better visibility of armor designs and color especially in shadows. Seriously the armor and player models look way better now. -All player armor items now have custom Ardent artwork as sprites and are visible in the character screen -Area looting: Looting one enemy now loots all eligible enemies within a short radius -Updated quest text for The C… | — | |
| Game update | 20260506.01 -NPCs and Dialogue Systems are now in the game! You can talk with Reve Ashgaithe and Eastlocke Guard Keldrath, as they and Eastlocke Guard Tennyso have recently escaped from the Sel’jins bandits. The dialogue system is extensible, can store decision state, offers “Lore” and “Quest” response types and provides the two available quests that were previously made available on zone in. -Quests now h… | — | |
| Game update | 20260210.01 -Multiplayer hosting is no longer gated behind a password. Anyone can now host a game. -Improved enemy pathing in groups -Fixed several bugs with abilities, chat console, visual player details | — | |
| Game update | 20260203.01 -Audio is being implemented! Both in-world and UI audio is being implemented, but the effort is just getting started so for now, the audio is off by default. You can change this in the Main Menu under “Audio Options”. Just know that there are no built-in audio controls for volume and sounds will be hit and miss with placeholders for a while -Added in blocked damage amount visibility in log -Adj… | — | |
| Game update | 20260126.01 -Updated UI visuals and added in a Controls log in the Options screen -Updated some ability descriptions for accuracy | — | |
| Game update | 20260125.02 -Fixed bug with Rogue Elements encounter | — | |
| Game update | 20260125.01 -Lootable chests are placed throughout Seljin’s Honor dungeon now, with a very rare chance to get cosmetic crystal wings -Fixed bug with Rogue Elements boss encounter where barriers were always on -Fixed bug with client-side UI visuals for abilities were not displaying correctly -Added “Backspace” to hide UI for screenshots -Added images for icons of some in-game items | — | |
| Game update | 20260123.01 -Fixed UI scaling issues and updated some visuals for the character selection process -Fixed bug with sheath/unsheath ability -Fixed bug with health regen after death/revive -Fixed bug where Seljin’s Warrior would not apply bleed effect if reset | — | |
| Game update | 20260121.01 January 21, 2026 -Bug fix - Rogue Elements boss encounter no longer incorrectly targets the non-highest threat player -Bug fix - Rogue Elements boss encounter fight barriers now correctly stop all participants from leaving an active encounter -Bug fix - Clients in multi-player now correctly receive quest rewards and “Items console” records transaction -Bug fix - Floating island visuals so that… | — | |
| Game update | 20260118.02 Minor bug fixes and UI updates | — | |
| Game update | 20260118.01 -Damage by source is now in the game! You can see in the Combat chat a full log of all combat actions. You can also see a breakdown of the damage by source visualization by clicking your name in the damage visualizer -Void Assassin and War Mage abilities have been adjusted (based on the above implementation which has greatly helped tuning) | — | |
| Game update | 20260116.01 -Players now get a respawn option when they die outside of boss encounter combat -VFX implemented for enemies that can be looted -Enemies combat kite range is now increased, and based on primary threat target. A grace period has been added for player targets that temporarily draw high threa -Improved predictive cast logic, especially for abilities with cast time -Updated UI experience with char… | — | |
| Game update | 20260110.01 -Game difficulty scaling options introduced! “Scale by Player Count”: Scales enemy health and damage by number of players in the dungeon. “Full Trinity-based”: Enemies and damage at full, for Protector, Restorer, Destroyer role based combat. This setting can be changed in the Options menu -Chat console now has General, Items, and Combat Log panels; Combat Log is still WIP -Chat intro message no… | — | |
| Game update | 20260104.01 -Predictive combat has been implemented to help reduce multiplayer client lag when connected to a host -You can now see other players on the minimap -Inventory size increased -Improved ability bar masking for cooldowns / resource restricted abilities -Fixed bus with War Mage, Quests, and Ability Validation | — | |
| Game update | 20251230.01 Added Warrior and Druid abilities. Fixed bugs. | — | |
| Game update | 20251225.01 The War Mage affinity is now available! Also a Warrior armor set has been added to the game. | — | |
| Game update | 20251214.01 Added a game update log and improved casting visibility in the game HUD | — | |
| Game update | 20251213.01 Updated loot for Rogue Elements boss fight. | — | |
| Game update | 20251207.01 The playtest now has a boss fight! The "Rogue Elements" include Thauldrak, Astryx, and Valestryx. Elementals who have thrown in with the Sel'jin bandits in return for Viosi crystal power. After you go through the bandit camp, you can face off against this trio in a council style encounter! | — | |
| Game update | 20251116.02 Bug fixes | — | |
| Game update | 20251116.01 Minor updates and bug fixes. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.