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Ardent: Rise Playtest›Events›20260728.01
Game update

20260728.01

Ardent: Rise Playtest · published 42 days ago

All eventsPlayers around this dateRead on Steam

-Audio has been enabled by default! The audio options in the main menu are now “on” by default and many of the game's movements, abilities, UI elements and ambience now have sounds implemented. There is only a single volume slider for all audio at the moment, but more granular controls are coming soon. Additionally audio options can be controlled from within the game world by clicking the “Audio” button on the bottom left of the game’s UI
-Dynamic Targeting: Action + Tab! This is now an option in the game. When you enable this, soft targets are selected based on several factors (camera and player facing direction, distance, and other inputs) and ability use is automatically targeted at your soft target unless a hard click-to-target is selected. This is one step towards the more dynamic combat implementation for Ardent that is on the prototype roadmap
-Hover to target for abilities has been implemented! In addition to the Dynamic Targeting added to the game, you can now hover your cursor over any member of your party and cast an ability that can affect them (typically only healing abilities)
-The character portrait and party grid are now moveable. You can mouse over either of them, click the lock icon, drag the UI components anywhere on the screen and lock them into place
-Enemy ability sounds have been added into the game: Each of the Seljin’s bandit’s 4 Paths have an associated sound for their abilities. Boss encounter sounds are still in the works
-The character and party grid health bars have been reduced in size to reduce overall footprint. These are still place holder UI elements, a proper first draft is still in the works
-The boss health values for the Rogue Elements encounter have been updated. Additionally Thauldrak is now affected by a new debuff called Exposed Mantle which increases damage taken by 300% which becomes active when Crystalline Shell breaks
-The damage and healing visualizer now has a DPS/HPS visual, additionally the click through to see individual ability outputs now has an associated ability icon to help grasp rows easier
-Avatar of Ruin duration is now 15 seconds, up from 12 seconds
-Ruinfall splash now does 35% splash damage to nearby targets, down from 50%
-Siege now hits up to 3 nearby targets for 28% of the damage done to the primary target
-Warbrand damage has been slightly increased
-Shatterpulse damage has been slightly decreased
-Mindrend cost has been reduced
-Fixed bug where player weapons would sheath after death
-Fixed bug where depspawned targets would sometimes not clear selected target UI

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Ardent: Rise PlaytestGame update28 Aug 202620260827.01-Adjusted the Rogue Elements boss encounter mechanics and the timing of Ulnar Shock has been adjusted to be 30 second after Crystalline Shell is recast -Rogue Elements encounter now ends with a chest that spawns to give loot rather than looting Thauldrak directly -There are now additional commands in the game for admin controls to teleport, set health, and other functions -Condensed all of the…Ardent: Rise PlaytestGame update11 Aug 202620260810.01--interim build to help with gameplay recordingArdent: Rise PlaytestGame update4 Jul 202620260704.01-Reduced Crownbreaker initial damage and DOT damage -Reduced chance for Fate:Crownbreaker to instantly kill Crownbreaker targets -Increased duration of Shatterpulse and reduced its cooldown; Shatterpulse also has a chance to apply Madness on every tick now -Fixed bug with Fracture where it wasn’t taking into account Madness stacks -Fracture damage multipliers have been re-worked -Fracture appli…