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Ardent: Rise Playtest›Events›20260116.01
Game update

20260116.01

Ardent: Rise Playtest · published 8 months ago

All eventsPlayers around this dateRead on Steam

-Players now get a respawn option when they die outside of boss encounter combat
-VFX implemented for enemies that can be looted
-Enemies combat kite range is now increased, and based on primary threat target. A grace period has been added for player targets that temporarily draw high threa
-Improved predictive cast logic, especially for abilities with cast time
-Updated UI experience with character, options, and chat windows to be more intuitive
-Fixed bugs with predictive cast; Fracture + Shatter Trance ability where Madness stacks were being consumed

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Ardent: Rise PlaytestGame update28 Aug 202620260827.01-Adjusted the Rogue Elements boss encounter mechanics and the timing of Ulnar Shock has been adjusted to be 30 second after Crystalline Shell is recast -Rogue Elements encounter now ends with a chest that spawns to give loot rather than looting Thauldrak directly -There are now additional commands in the game for admin controls to teleport, set health, and other functions -Condensed all of the…Ardent: Rise PlaytestGame update11 Aug 202620260810.01--interim build to help with gameplay recordingArdent: Rise PlaytestGame update29 Jul 202620260728.01-Audio has been enabled by default! The audio options in the main menu are now “on” by default and many of the game's movements, abilities, UI elements and ambience now have sounds implemented. There is only a single volume slider for all audio at the moment, but more granular controls are coming soon. Additionally audio options can be controlled from within the game world by clicking the “Audi…