-Players now get a respawn option when they die outside of boss encounter combat
-VFX implemented for enemies that can be looted
-Enemies combat kite range is now increased, and based on primary threat target. A grace period has been added for player targets that temporarily draw high threa
-Improved predictive cast logic, especially for abilities with cast time
-Updated UI experience with character, options, and chat windows to be more intuitive
-Fixed bugs with predictive cast; Fracture + Shatter Trance ability where Madness stacks were being consumed