-Keybinds introduced along with standardized ability bars and modular UI based on affinity. You can now set custom keys for your abilities.
-Improved the targeting circle so it’s no longer a 3D object but a projected cast with a facing arrow so you know which direction a target is facing
-Finished VFX for enemy shaman healing
-Crownbreaker cone of damage and VFX now always points forward from the warrior rather than tracking an enemy
-Warrior “Forces” now behave like standard abilities casting status effects so you have an effect indicator for which force you are channeling
-Ruins platform 2 now moves further in its cycle allowing for jump to platform 3 to be easier
-Fixed bug where quest turn in dialogue was not available