Painted Kingdoms: Tower Defense & Firefighting
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix - 0.8.8 Fixes Gameplay · Upgrades based on external variables (e.g. Number of rabbits) were messed up. Visual · Several issues linked to rally points visuals that could, in certain cases put the game in a weird state. | — | |
| Game update | Demo Update: QOL - 0.8.7 Changes Localisation · Few fixes in English · Full pass on French (C'est mieux maintenant ! 🥖) Menus/UI · Add information about spawned unit for projectiles that spawn units on hit · Add evolution progression counter in HUD to help keeping track on evolution conditions · Change biome-related icons. Notable understandability improvement for biome first levels · Improved displayed information fo… | — | |
| Game update | Hotfix - 0.7.17 Menus / UI · Quick visual refresh of menus · Few icons updates · Enemies HP bar position adjustments English Localisation · Full pass · Short message explaining color purpose when unlocking them · Compendium stats cleaning Audio · Add new SFX on different events Gameplay · Enemies collider radius adjustments · Proper perks forced for tutorials · Lake biome level 3 bubbles no longer aim at trees… | — | |
| Game update | Small Demo Update - 0.7.16 Changes Menus / UI · Improved wave preview icons disposition for clarity. · Added descriptions of enemies in compendium and in wave preview in pause menu. This might help you understand the threat better. Gameplay · Fire piercer no longer ignores targets while trying to reach targets out of range. · Made fire shields easier to remove. Levels Tutorial · Simplified tutorial, bringing you into the… | — | |
| Community | A major update to the demo, come back and see what's changed Hey everyone, Over the past two months, we’ve completely reworked the Painted Kingdoms demo. The whole experience has been improved: progression, upgrades, biome systems, quality-of-life, and a long list of fixes. Here’s what’s new: 🌱 Painted Biomes now evolve through player choices Each biome can be upgraded through multiple evolution paths, shaping your strategy and its interactions with the… | — | |
| Community | Painted Kingdoms is joining the Six One Indie Showcase 2026! 🎉 We're thrilled to announce that Painted Kingdoms will be featured in the Six One Indie Showcase 2026 ! To celebrate, we're also giving the demo a fresh coat of paint, expect some nice updates, polish, and a few surprises rolling in ahead of the showcase. Huge thanks to everyone who's been playing, wishlisting, and sharing feedback so far. It's great to have you with us on this journey. Stay tun… | — | |
| Community | Dev Diary - Burning Down the House: Fire as Gameplay We get this question a lot: why build the whole game around fire? Honestly, we needed something that would mess with the player's plans. Enemies alone weren't enough , you learn their patterns and eventually you're just optimizing a build order. Fire doesn't care about your build order. It shows up, it spreads, and you have to deal with it now. Making that actually work at 60fps on a world made… | — | |
| Game update | Hotfix - 0.6.8 Fixes Gameplay · Fix the painting UI not appearing after the night. Other · Fix some zombie sounds playing in loop, even when exitting a level. · Fix some sounds not playing at the right position. | — | |
| Community | Patch 0.6.6 – A Fresh Layer of Polish Hi! 👋 First, we'd like to thank you all for trying our demo and sharing your feedback 💬 We're aware of several issues and are working to address them to offer the best possible experience. This first patch focuses on the most frequently reported problem: onboarding/tutorial clarity and the overall understanding of some mechanics. The game now starts with a more classic flow: a main menu, foll… | — | |
| Community | The first week blew us away. Now we're in the Steam Tower Defense Festival. Hey everyone, 1,050 players and 2,000+ wishlists in 3 days. Honestly? We didn't see that coming. Thank you. And it keeps going. Starting tonight, Painted Kingdoms is part of the Steam Tower Defense Festival. If you haven't jumped into the demo yet, this is the perfect moment. If you already have, bring a friend. We're just getting started. Check the Steam Tower Defense Fest Wishlist Painted Kin… | — | |
| Community | It's happening, the demo is live! 🔥 Hey everyone, Tonight is a big night for us. Painted Kingdoms just got revealed live at Les Pégases, the French Game Awards, and as you're reading this, the demo is officially live on Steam. This moment has been a long time coming. A year of work, a lot of late nights, and more playtesting than we'd like to admit. Seeing it out in the world finally feels unreal. If you're here, it means you fou… | — | |
| Community | 3 days. We’re pretending to be calm. Hi, In 3 days, we’re making our big announcement. We’re handling it very professionally. No one is pacing. No one is triple-checking the game for the 47th time. No one is refreshing Steam every 12 seconds. Everything is under control. In 72 hours, you’ll finally see what Painted Kingdoms really is. Mark your calendar: 📅05/03/2026 🕒 After 8:00 PM - CET It’s almost time. | — | |
| Community | A New Name. A Bigger Vision. See You in 9 Days. Hey everyone, We have two pieces of news for you today. First: In 9 days, we'll be making a big announcement. We're super excited and can't wait to share it with you. Second: and you may have already noticed, Paper Castle is now officially Painted Kingdoms. Same team, same game, same passion. Just a new name that better reflects what we're building. Thank you for being here. See you in 9 days. 👑 | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.