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Painted Kingdoms: Tower Defense & FirefightingNewsSmall Demo Update - 0.7.16
Game update

Small Demo Update - 0.7.16

Painted Kingdoms: Tower Defense & Firefighting · published 29 May 2026, 16:39 UTC

All newsPlayers around this dateRead on Steam

Changes

Menus / UI

  • Improved wave preview icons disposition for clarity.
  • Added descriptions of enemies in compendium and in wave preview in pause menu. This might help you understand the threat better.

Gameplay

  • Fire piercer no longer ignores targets while trying to reach targets out of range.
  • Made fire shields easier to remove.

Levels


Tutorial

  • Simplified tutorial, bringing you into the action quicker.


Level Demo

  • Changed the order in which you unlock colors. Balanced first waves accordingly.
  • Better introduction to the fire shield mechanic on night 4.

Visuals / FX

  • Added VFX when a rabbit enters a Tower.
  • Added footstep SFX to giant enemies.
  • Added SFX to spawning Bulls.
  • Added SFX feedback when switching biome.
  • Added SFX when the player dies.
  • Added wind ambiance when on unpainted canvas.
  • Added impact SFX to Cannons. Improved feedback.
  • Added building upgrade SFX.
  • Improved rally point SFX.

Other

  • Seamlessly brings you to action the first time you finish the tutorial.

Fixes

Menus / UI

  • Fixed some icons not appearing in UI (displayed as ).
  • Fixed typo for deers.

Visuals / FX

  • Fixed biome swap VFX color incoherence.
  • Fixed UI refill color VFX.
  • Fixed vessels orientation not being homogeneous.
  • Fixed Poison and Bramble VFX icons.
More from Painted Kingdoms: Tower Defense & Firefighting

Other announcements

All news
Game update31 Jul 2026Hotfix - 0.9.18Gameplay · Issue that caused biome to evolve at weird times, even if you were not painting with this color. · Issue with rally points during the night. · Issue with dens not respawning units if the ground under it was burnt but the building was still alive. · Issue with Retry from last wave that could removed some buildings. Levels · Remove some inaccessible trees that were messing with units s…Game update27 Jul 2026Demo Update - 0.9.12Changes Menus/UI · Improved biome descriptions when close to a Paint Well. · Improved readability of biome evolution conditions. · Improved information in the Level selection about what can be unlocked in the demo. · Links to join us or leave feedback have been made more consistent. We need your feedbacks to make a better game. · Cleaned up some menus (Pause, end game, etc.) · You can now see t…Game update3 Jul 2026Hotfix - 0.8.9Gameplay · Fix a blocking issue when picking up Meadow "Rabbits Fighters" evolution.