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Painted Kingdoms: Tower Defense & FirefightingNewsDemo Update - 0.9.12
Game update

Demo Update - 0.9.12

Painted Kingdoms: Tower Defense & Firefighting · published 27 Jul 2026, 20:14 UTC

All newsPlayers around this dateRead on Steam

Changes

Menus/UI

  • Improved biome descriptions when close to a Paint Well.

  • Improved readability of biome evolution conditions.

  • Improved information in the Level selection about what can be unlocked in the demo.

  • Links to join us or leave feedback have been made more consistent. We need your feedbacks to make a better game.

  • Cleaned up some menus (Pause, end game, etc.)

  • You can now see the team when leaving the game !

Gameplay

  • We hid a small reward (a Stamp) in the demo.

  • Added an active attack with the water hose. (Improved the corresponding UI too).

  • Hero and units dying are not sliding while dying anymore.

  • Hero respawn with full life (avoid chain kill a bit).

Story

  • Integrate few story slides

Levels

  • New tutorial level with more explanations and a guy you can start hating.

  • Finish the tutorial to have a glimpse at what you could expect in the whole game.

Visuals / FX

  • Fires feel a bit different depending on the biome burning.

  • Added (fixed) some day music.

  • Improved fire lighting when different fire source are close to each other.

Localization

  • Properly localize scoring description when hovering it.

Other

  • Performance increase during the replenish at the end of each night.

  • Properly handle the PS5 controller.

Fixes

Menus/UI

  • Fixed cases where you could not see biome evolution descriptions in rare occasions.

Gameplay

  • Fixed the pathfinding of every unit. (They are still dumb, but less dumb).

Levels

Visuals / FX

  • Some cases where building animations were played twice.

  • Less light popping during day/Night transitions.

Localization

Other

  • A bunch of other small fixes that will improve the general experience.

More from Painted Kingdoms: Tower Defense & Firefighting

Other announcements

All news
Game update31 Jul 2026Hotfix - 0.9.18Gameplay · Issue that caused biome to evolve at weird times, even if you were not painting with this color. · Issue with rally points during the night. · Issue with dens not respawning units if the ground under it was burnt but the building was still alive. · Issue with Retry from last wave that could removed some buildings. Levels · Remove some inaccessible trees that were messing with units s…Game update3 Jul 2026Hotfix - 0.8.9Gameplay · Fix a blocking issue when picking up Meadow "Rabbits Fighters" evolution.Game update2 Jul 2026Hotfix - 0.8.8Fixes Gameplay · Upgrades based on external variables (e.g. Number of rabbits) were messed up. Visual · Several issues linked to rally points visuals that could, in certain cases put the game in a weird state.