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Painted Kingdoms: Tower Defense & Firefighting
News
Demo Update: QOL - 0.8.7
Game update
Demo Update: QOL - 0.8.7
Painted Kingdoms: Tower Defense & Firefighting
· published
1 Jul 2026, 12:11 UTC
All news
Players around this date
Read on Steam
Changes
Localisation
Few fixes in English
Full pass on French (C'est mieux maintenant ! 🥖)
Menus/UI
Add information about spawned unit for projectiles that spawn units on hit
Add evolution progression counter in HUD to help keeping track on evolution conditions
Change biome-related icons. Notable understandability improvement for biome first levels
Improved displayed information for projectiles that apply an effect on hit
Improved displayed information for dynamic buildings statistics (e.g. statistics depending on the number of sheltered rabbits)
Add a panel that summarizes current building statistics in upgrade panel
Other tower upgrade description improvements
Gameplay
Trees from meadow do not count to evolve the forest (also avoid evolving the forest while painting meadow)
Meadow trees do not apply root effect anymore
Add fresh time multiplier to
Freshness
upgrade (Rapid tower upgrade)
Building spots are now colored when painted, enforcing the fact that they unlock different buildings depending on the color
Animals do not disappear anymore when the ground they spawned at burns during the night
Shelters (Dens/towers/etc.) cannot be interacted with during the night
Improved feedback on dens rally points
Avoid wasting Spell if there is no valid target in range. Add feedback when trying to do so
Visuals / FX
Improved feedback when casting/failing to cast a spell
Improved visuals when completing a trial of flame
Add animation when the King is painting
Add visual feedback when biome evolution counter increases
Improved visuals of big wells in fire
Change icons of every effect (Bramble, Wet, Poison, etc.) for better clarity of effect level
Change icons of opened/closed buildings (the ones that host animals)
Animal per building UI is not shown during the night
Add sound feedback when the spell is ready to use
Other
Pictures of your successful Kingdom (seen in Level selection Canvas) are taken at a more appropriate timing
Add PS5-controller icon display
Fixes
Gameplay
Avoid hard-lock (character not moving) when trying to upgrade a building during a RTC
Fixed rabbit that could not enter a building they are assigned to
Fixed animal "popping" during day and night
Fixed a bug where the character was stuck in painting mode after a RTC
Levels
Small balance fixes in Demo-Level
Small visual fixes in Demo-Level
Prevent soft lock by spending resources to paint instead of upgrading the tower
Visuals / FX
Fixed a case where tower upgrade preview could stay forever
Other
Reduced some frame drops at the beginning of a level
More from Painted Kingdoms: Tower Defense & Firefighting
Other announcements
All news
Game update
31 Jul 2026
Hotfix - 0.9.18
Gameplay · Issue that caused biome to evolve at weird times, even if you were not painting with this color. · Issue with rally points during the night. · Issue with dens not respawning units if the ground under it was burnt but the building was still alive. · Issue with Retry from last wave that could removed some buildings. Levels · Remove some inaccessible trees that were messing with units s…
Game update
27 Jul 2026
Demo Update - 0.9.12
Changes Menus/UI · Improved biome descriptions when close to a Paint Well. · Improved readability of biome evolution conditions. · Improved information in the Level selection about what can be unlocked in the demo. · Links to join us or leave feedback have been made more consistent. We need your feedbacks to make a better game. · Cleaned up some menus (Pause, end game, etc.) · You can now see t…
Game update
3 Jul 2026
Hotfix - 0.8.9
Gameplay · Fix a blocking issue when picking up Meadow "Rabbits Fighters" evolution.