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Painted Kingdoms: Tower Defense & FirefightingNewsDemo Update: QOL - 0.8.7
Game update

Demo Update: QOL - 0.8.7

Painted Kingdoms: Tower Defense & Firefighting · published 1 Jul 2026, 12:11 UTC

All newsPlayers around this dateRead on Steam

Changes

Localisation

  • Few fixes in English
  • Full pass on French (C'est mieux maintenant ! 🥖)

Menus/UI

  • Add information about spawned unit for projectiles that spawn units on hit
  • Add evolution progression counter in HUD to help keeping track on evolution conditions
  • Change biome-related icons. Notable understandability improvement for biome first levels
  • Improved displayed information for projectiles that apply an effect on hit
  • Improved displayed information for dynamic buildings statistics (e.g. statistics depending on the number of sheltered rabbits)
  • Add a panel that summarizes current building statistics in upgrade panel
  • Other tower upgrade description improvements

Gameplay

  • Trees from meadow do not count to evolve the forest (also avoid evolving the forest while painting meadow)
  • Meadow trees do not apply root effect anymore
  • Add fresh time multiplier to Freshness upgrade (Rapid tower upgrade)
  • Building spots are now colored when painted, enforcing the fact that they unlock different buildings depending on the color
  • Animals do not disappear anymore when the ground they spawned at burns during the night
  • Shelters (Dens/towers/etc.) cannot be interacted with during the night
  • Improved feedback on dens rally points
  • Avoid wasting Spell if there is no valid target in range. Add feedback when trying to do so

Visuals / FX

  • Improved feedback when casting/failing to cast a spell
  • Improved visuals when completing a trial of flame
  • Add animation when the King is painting
  • Add visual feedback when biome evolution counter increases
  • Improved visuals of big wells in fire
  • Change icons of every effect (Bramble, Wet, Poison, etc.) for better clarity of effect level
  • Change icons of opened/closed buildings (the ones that host animals)
  • Animal per building UI is not shown during the night
  • Add sound feedback when the spell is ready to use

Other

  • Pictures of your successful Kingdom (seen in Level selection Canvas) are taken at a more appropriate timing
  • Add PS5-controller icon display

Fixes

Gameplay

  • Avoid hard-lock (character not moving) when trying to upgrade a building during a RTC
  • Fixed rabbit that could not enter a building they are assigned to
  • Fixed animal "popping" during day and night
  • Fixed a bug where the character was stuck in painting mode after a RTC

Levels

  • Small balance fixes in Demo-Level
  • Small visual fixes in Demo-Level
  • Prevent soft lock by spending resources to paint instead of upgrading the tower

Visuals / FX

  • Fixed a case where tower upgrade preview could stay forever

Other

  • Reduced some frame drops at the beginning of a level
More from Painted Kingdoms: Tower Defense & Firefighting

Other announcements

All news
Game update31 Jul 2026Hotfix - 0.9.18Gameplay · Issue that caused biome to evolve at weird times, even if you were not painting with this color. · Issue with rally points during the night. · Issue with dens not respawning units if the ground under it was burnt but the building was still alive. · Issue with Retry from last wave that could removed some buildings. Levels · Remove some inaccessible trees that were messing with units s…Game update27 Jul 2026Demo Update - 0.9.12Changes Menus/UI · Improved biome descriptions when close to a Paint Well. · Improved readability of biome evolution conditions. · Improved information in the Level selection about what can be unlocked in the demo. · Links to join us or leave feedback have been made more consistent. We need your feedbacks to make a better game. · Cleaned up some menus (Pause, end game, etc.) · You can now see t…Game update3 Jul 2026Hotfix - 0.8.9Gameplay · Fix a blocking issue when picking up Meadow "Rabbits Fighters" evolution.