Pass the Fear
Playing now
214−3 vs. yesterday
1.2%of peak
All-time peak
17,193Playing now
214−3 vs. yesterday
All-time peak
17,193Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 8.6 - V1.0.488 Bug Fixes · Fixed an issue where some items could not be properly dismantled when Auto Dismantle was enabled. · Fixed an issue where the Encyclopedia pages could not be turned when using a controller. · Fixed an issue where characters could occasionally hold their weapons backward on the results screen. | — | |
| In-game event | Update 8.5 - V1.0.487 Updates · Added the \ difficulty. · Added golden versions for Weapon and Weapon Parts. After clearing The Blood Moon Has Arrived difficulty, you can obtain the corresponding skins for the weapons you carried at the time of clearing. · Added achievements for new difficulties. · Added a Battle Scar refresh feature. You can now reroll Battle Scars when selecting them at the start of a run. · Added… | — | |
| In-game event | Update 8.1 - V1.0.479 Balance Adjustments 1.Blood Moon Necklace reworked. Updated Effect: When entering combat: your Bullet Attack increases by 20% every second until combat ends. Forbidden-Forged Blood Moon Necklace reworked. Updated effect: When entering combat: your Bullet Attack increases by 50% every second until combat ends. 2.The effects of Lord's Mercy and Forged Lord's Mercy have been changed. Added: The ad… | — | |
| Community | A Letter to Our Players | — | |
| In-game event | Update 7.30 - V1.0.466 Dear players, The reason there was no update yesterday is that the dev team has been planning tuning changes based on recent feedback. Today, we are prioritizing a major performance optimization update and a major balance adjustment update. Unlike many other games, the core of Pass the Fear's combat thrill comes from the fact that every bullet is calculated independently, and most of our trigge… | 24429901 | |
| In-game event | Update 7.28 - V1.0.462 Optimizations · Added a Maximum Frame Rate option in Settings. If the game stutters, please lower the maximum frame rate according to your hardware load. If high-load issues still occur, please join the community and send us feedback. We will continue following up on these issues. · Added effect quality tiers for dropped items. At lower effect settings, dropped items on the ground now use fewer… | — | |
| In-game event | Update 7.27 - V1.0.457 Optimizations · VSync is now enabled by default for new players. · If you still experience high device load or performance issues after enabling VSync, please join our community and provide feedback. We will continue investigating and working on improvements. Bug Fixes · Fixed an issue where the boss health bar might not disappear after the boss was defeated in certain situations. · Fixed an is… | 24396512 | |
| In-game event | Update 7.26 - V1.0.450 Update Added Blood Moon difficulty. Optimizations In Reality difficulty, after defeating a boss and choosing a Pearl, you can now press TAB to open your inventory. Clearing Hard difficulty now directly unlocks Nightmare, Hell, and Reality difficulty. When forging a Legendary Weapon at the blacksmith, if the new result is a Mythic Weapon, the refresh now has a 1-second cooldown. Bug Fixes Fixed… | 24389169 | |
| In-game event | Update 7.25 - V1.0.446 Optimizations · Optimized scene rendering for improved performance, easing GPU load by roughly 50%. · Key remapping now supports mouse side buttons and controller stick-press (click) buttons. Bug Fixes · Fixed an issue where after using the Mask of Slaughter to devour the Five-Color Supreme Ring and the Five-Color Ring, they could not be combined in the bottom Buff bar. · Fixed an issue where a… | 24372768 | |
| In-game event | Update 7.24 - V1.0.439 Improvements • Added multiplayer server support and server-generated Lobby Codes. Lobby Code connection logic has also been improved: if a direct Steam connection fails, the game will now attempt to connect through the server using the Lobby Code. • Moved the Bound Blacksmith—the Forbidden Forging NPC—from the Hub to the end-of-stage shop. • Added multi-character voice-over support to Hunter’s… | 24372768 | |
| In-game event | Update 7.24 - V1.0.431 Bug Fixes · Resolved an issue preventing players from viewing other lobbies or joining specific rooms in the multiplayer lobby. · Fixed a bug where treasures would spawn outside the playable area on certain maps. · Corrected the problem that some description panels on the far right edge would render off-screen. Special Patch Notes The multiplayer function for Storm Cowards relies on native Stea… | — | |
| Game update | Hotfix Update A bug has been identified: some players may get their characters stuck and unable to move when fighting Lorelei, the boss in Act 5. This issue has now been fixed. If you are experiencing this problem, please fully close the game, install the latest update and resume your playthrough. We apologize for any inconvenience caused. | 24336598 | |
| News | Pass the Fear Is Out Now! Pass the Fear, the multiplayer co-op Roguelite bullet-hell shooter, is OUT NOW! From our earliest demo tests to today, we have received an incredible amount of feedback and suggestions from players. Your input has helped us continuously improve the characters, Weapons, Relics, difficulty, and overall progression of the game. Thank you to every Demon Hunter who joined the playtests, offered sugg… | — | |
| Community | 《Pass the Fear》Release Q&A | — | |
| Announcement | Pass the Fear launches on July 23! Hey Demon Hunters, thanks for waiting! We truly appreciate all your attention and support. It’s official — Pass the Fear will launch on July 23, 2026 ! The demo featured 4 playable characters, a basic experience with Weapons, Weapon Parts, Relics, and Tarot. Building upon the demo, the full release brings a massive content expansion: brand-new Stages ,more chapters and a wealth of new Relics.Al… | — | |
| Game update | Patch 2.27 - V1.1.88 Improvements · Fixed some text errors · Modified the room display rules · Specifically optimized some issues during certain BOSS battles, including: · Addressed cases where the Little Potted Plant would sometimes not knock back players. · Basically resolved an issue that sometimes Master Magician's Barrel will fly out of the map. Bug Fixes · Controller revive: Now works correctly when the progr… | — | |
| Game update | Patch 2.25 - V1.1.84 Improvements · Adjusted text for some Relics, Weapons, Skills and other content. · Added and optimized BGM and SFX. · Optimized the layout and functions of the multiplayer lobby for more stable online experience, including: -Removed password settings; rooms are now Public or Private. -Password rooms are no longer displayed in the lobby. Join rooms directly via room number search. -Hidden ping d… | — | |
| Community | Pass the Fear Joins Steam Next Fest Pass the Fear will be participating in Steam Next Fest This version includes experience optimizations based on feedback from the last test, covering online functionality, adjustments to the fire-type treasures, balance tweaks, and improved combat feedback, aiming to provide a better experience for everyone. The overview of changes is as follows: New Content · New Character: Elena, temporarily r… | — | |
| Community | Pass the Fear Joins Steam Next Fest on February 23 Greetings, Demon Hunters, Pass the Fear will be participating in Steam Next Fest on February 23, with the playable Demo available at the same time! For full details on what's included in this Demo version, please check the image below. | — | |
| Game update | Patch 12.26 Bug Fixes · Fixed an issue that could prevent the game from launching on certain German-language systems. · Fixed a a case where The World Stone might fail to trigger correctly under specific conditions. We appreciate all your feedback and suggestions. We're continuing to optimize the game based on your feedback. If you encounter any other issues or have ideas to share, please let us know throu… | — | |
| Community | The Demo is about to end Demon Hunters, Thank you all for your enthusiastic participation and support. The demowill officially conclude on January 4, 2026. We will then move into the next stage of closed development, focusing on polishing and refining the game. If you have any ideas or suggestions, you're always welcome to join our community and share your thoughts with us. Pass The Fear Official Discord: Please note t… | — | |
| Game update | Patch 12.21 Bug Fixes · Fixed an issue related to Shop Merchants where sometimes no items would appear. · Fixed a potential crash problem: opening the equipment tab in the shop could cause a crash. We appreciate all your feedback and suggestions. We have noted your needs and ideas, and will further optimize the game based on them. Thank you for playing and supporting us. If you encounter any other issues o… | — | |
| Game update | Patch 12.19 Improvements · Further increased the equipment drop rate in hard mode · Adjusted the difficulty of the Dan cer appropriately · Optimized English descriptions | — | |
| Major update | Hard Mode is avaliable now New Content · Hard Mode has been added. You can switch to Hard Mode by talking to the newly added Priest located to the left of the Camp exit. In Hard Mode, monsters become significantly stronger, with more powerful monsters joining the battle. Skilled hunters will also have an easier time identifying valuable loot, increasing the chance of obtaining high-quality items. Note: Hard Mode in Multi… | — | |
| Game update | Patch 12.17 New Content · Added a new Tarot Card: "The World" Improvements · Reduced invisible collision angles on certain slanted platforms to improve movement flow. · Resolved an input conflict with Tarot Card · Wheel of Fortune when playing with a controller. · Improved item drop behavior to prevent loot from falling outside the playable area. Bug Fixes · Restored functionality to Tarot: The Hermit unde… | — | |
| Game update | Patch 12.16 Improvements · Added explanatory tooltips for \ and \ . · Weapon dismantling is now disabled during weapon comparison to prevent infinite dismantle loops. · Optimized enemy hit detection by adjusting hit points to the target centers. · The interface shows the version to make it easier to locate and fix bugs. Adjustments · Reduced the Health of the Dancer in Stage 2. · Increased guaranteed drop… | — | |
| Game update | Patch 12.14 Improvements · Updated and clarified descriptions for several items. · Optimized UI rendering to ensure all supplementary descriptions display correctly at a 16:10 resolution. · Added collision detection to Flower Cannon bombs for more consistent in-game interactions. · Introduced a V-Sync toggle setting. Bug Fixes · Resolved an issue where the Legendary Flame Bomb Gun would repeatedly trigger… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.