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Pass the Fear›Events›Hard Mode is avaliable now
Major update

Hard Mode is avaliable now

Pass the Fear · published 9 months ago

All eventsPlayers around this dateRead on Steam

New Content

  • Hard Mode has been added. You can switch to Hard Mode by talking to the newly added Priest located to the left of the Camp exit. In Hard Mode, monsters become significantly stronger, with more powerful monsters joining the battle.

    Skilled hunters will also have an easier time identifying valuable loot, increasing the chance of obtaining high-quality items.

Note: Hard Mode in Multiplayer places heavy emphasis on build synergy—team coordination is highly recommended.

Improvements

  • Corrected map layer inconsistencies caused by recent art updates.

  • Resolved an issue where audio volume could spike unexpectedly during screen transitions.

  • In Multiplayer, when forging items for teammates, the forged items now properly belong to the forging player.

Bug Fix

  • Addressed an issue where the "√" status icon above the character's head would persist while climbing rope ladders on the Stormwall.

  • Corrected a problem where Mighty Gauntlets did not stack properly and could invalidate remaining gauntlets when dropped.

  • Prevented items generated by Tarot: The Devil from occasionally getting stuck outside the map.

  • Resolved cases where Reversed Tarot: The Moon failed to activate.

  • Improved reliability of Tarot: Strength, which could sometimes fail to trigger.

  • Fixed interactions where Frost Heavy Armor and Guardian Ring did not correctly trigger Tarot: The World and World Stone effects.

  • Corrected an issue where the Judgement Sword and the Reversed Tarot: Judgement failed to execute enemies correctly.

  • Resolved cases where Assimilation Potions purchased from shops would not function as intended.

  • Fixed repeated triggering of Chariot Wheel effects when interacting with teammates'Chariot Wheel or Condensed Ring in Multiplayer.

  • Prevented Multiplayer equipment from being carried over into Single-player mode after clearing a run.

  • Improved stability in Multiplayer, addressing rare cases of map corruption or blue-screen crashes.

  • Resolved a character spawning issue that occurred under specific system language settings.

Thank you to all players who took the time to report bugs.

You’re also very welcome to share feedback, ideas, and suggestions in our community—we’ll continue refining the game together.

More from Pass the Fear

Other announcements

All events
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