
Added the Pet system. After obtaining a pet, talk to it to open a temporary backpack.
Added the Seed feature. You can check the current run’s seed from the in-game menu, and apply seeds at the flowerpot on the left side of the camp.
Added a damage breakdown feature. Switch to the damage details panel to view the damage composition of your current build.
New effect for Kinetic Orb
Embarkation: Grants 1 [Armor].
When entering combat: Each [Armor] increases your Final Damage by 0.5% until combat ends.
New effect for Forged Kinetic Orb
Embarkation: Grants 2 [Armor].
When entering combat: Each [Armor] increases your Final Damage by 1.25% until combat ends.
New effect for Fury Armor
Destination: Grants 1 [Armor].
When entering combat: Each [Armor] you have increases Frost Damage by 0.5% until combat ends.
New effect for Forged Fury Armor
Destination: Gain 3 [Armor].
When entering combat: Each [Armor] you have increases Frost Damage by 1% until combat ends.
New effect for Storm Ring
[Freeze] can now deal Critical Hits
When entering combat: Each [Armor] you have increases [Freeze] Critical Chance by 1% until combat ends.
New effect for Forged Storm Ring
[Freeze] can now deal Critical Hits
When entering combat: Each [Armor] you have increases [Freeze] Critical Chance by 3% until combat ends.
New effect for Ice Pillar
When entering combat: Grants 3 [Armor].
While you have Armor: Transmutation Damage +30%.
New effect for Forged Ice Pillar
When entering combat: Grants 7 [Armor].
While you have Armor: Transmutation Damage +30%.
New effect for Frost Heavy Armor
Embarkation: Gain 3 stacks of [Armor].
Destination: Gain 3 stacks of [Armor].
At the end of combat: Refund the Armor consumed in this combat, up to 30 stacks.
New effect for Forged Heavy Armor
Embarkation: Gain 4 stacks of [Armor], triggered twice.
Destination: Gain 4 stacks of [Armor], triggered twice.
At the end of combat: Refund the Armor consumed in this combat, up to 100 stacks.
New effect for Comet Crown
Embarkation: Grants 4 [Armor].
When shooting: 50% Adaptive Chance to summon an Ice Meteor at the nearest enemy, inflicting [Freeze] on enemies in the target area.
When entering combat: Each [Armor] you have increases the [Freeze] Damage by 1.5% until combat ends.
New effect for Forged Comet Crown
Embarkation: Grants 5 [Armor], triggered twice.
When shooting: 80% Adaptive Chance to summon an Ice Meteor at the nearest enemy, inflicting [Freeze] on enemies in the target area.
When entering combat: Each [Armor] you have increases the [Freeze] Damage by 3.5% until combat ends.
New effect for Heart of the Storm
Fires an Eye of the Storm forward every second, dealing 200% Frost Damage.
Eye of the Storm is affected by Projectile Count, and its damage is considered Freeze damage.
When entering combat: Each [Armor] you have increases Eye of the Storm Damage by 0.5% until combat ends.
New effect for Forbidden-Forged Heart of the Storm
Fires an Eye of the Storm forward every second, dealing 500% Frost Damage.
Eye of the Storm is affected by Projectile Count, and its damage counts as Freeze damage.
When entering combat: Each [Armor] you have increases Eye of the Storm Damage by 1.2% until combat ends.
New effect for Flash-Freeze Round
When entering combat: Grants 10 Armor.
The [When entering combat] effects of Frost Relics are doubled. (Unique Passive)
New effect for Forged Flash-Freeze Round
When entering combat: Grants 25 Armor.
The [When entering combat] effects of Frost Relics are doubled. (Unique Passive)
Fixed a bug where Flower Cannon could not deal damage to Alicia’s third phase.
Fixed an issue where holding The Chariot (Reversed) together with Battle Scar: Hunting Snail would summon the snail at the end of combat. The annoying snail will no longer appear after combat ends.
Fixed an issue where, when carrying Battle Scar: Artisan's Cloning Potion, buying a weapon in the shop could prevent stage progression if the duplicated weapon was not dismantled.
Fixed several abnormal Story Fragment drop issues.
Added new UI feedback for Battle Scar: Agitated.