Survivesmith
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
217:14 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
217:14 UTC
| Published | Title | Build |
|---|---|---|
| Patch 0.6.1.3 - Sub-weapon stat scaling and enemy shields removed Major Changes · Sub-weapon stats no longer scale with player stat levels (power, vitality, agility). This scaling system caused some sub-weapons to become extremely large, have too many copies or become too fast. A new sub-weapon improvement system will be added in the near future. · Different enemy formation waves (one-off waves where a bunch of enemies spawn in different shapes), enforcer rob… | 26084099 | |
| Patch 0.6.1.1 - Bug fixes and improvements Major changes · Biome objects no longer respawn. This applies to all collectibles and harvestables. This was done to encourage exploration more, add value to finding new resources and also to keep a clear indication to where you have been or not before. · Blossoms now have constant costs (no longer increase after each awakening), but the base cost of rare and exotic blossoms have been increased… | 25878000 | |
| Patch 0.6.0.3 - Bug fixes and improvements Bug Fixes · Fixed being unable to properly exit the bio lab after a research using the esc key. · Fixed some buddies not gaining permanent XP for buddy growth in the base. · When analyzing a resource, the forge will now correctly show "Ingredient Analyzed" instead of "New Weapon Mod Unlocked". · Player level is now correctly reset when restarting a run. · Entering the titan stage will now show… | 25712176 | |
| Patch 0.6.0.2 - Achievement tracking fix Major Changes · Increased the research costs across research levels. It was a bit too easy to get through the levels. Bug Fixes · Fixed being unable to exit the armory using the keyboard. · Fixed items in the armory not properly updating when unlocking new items through the bio-lab. · Fixed weapon workbench showing weapons that hadn't been unlocked yet. · Fixed achievements not being tracked du… | 25661063 | |
| Patch 0.6.0.1 - Codex fix and other changes Bug Fixes · Fixed haz-pro items not showing up on the main UI during an expedition. · Completed achievements are now properly shown in the codex terminal. Other Changes · Required consumable resources (life essence and life plants) in the bio lab are now displayed better. · Reduced the scrap metal amounts recieved by some robot enemies and scrap piles. · Changed the default survival kit item co… | 25638548 | |
| Power Core Redesignmajor Power Core Overhaul Power cores are now passive bonus providers for your runs. While they are equipped to your primary weapons, their bonuses are not strictly bound to the weapon itself. The new effects are triggered based on various conditions. Find the effects that seem the most useful for your playstyle, and remember the conditions to trigger them. Slot different power cores to different wea… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 20 Oct 2026 | Tue | 16:20 | Patch 0.6.1.3 - Sub-weapon stat scaling and enemy shields removed | 26084099 | public | 1 | — |
| 17 Oct 2026 | Sat | 19:33 | No patch notes · unannounced build | 26014704 | public | 1 | — |
| 12 Oct 2026 | Mon | 08:40 | Patch 0.6.1.1 - Bug fixes and improvements | 25878000 | public | 1 | — |
| 11 Oct 2026 | Sun | 08:03 | No patch notes · unannounced build | 25861332 | public | 1 | — |
| 11 Oct 2026 | Sun | 06:01 | No patch notes · unannounced build | 25860517 | public | 1 | — |
| 9 Oct 2026 | Fri | 20:37 | No patch notes · unannounced build | 25838697 | internal-test | 1 | — |
| 4 Oct 2026 | Sun | 16:34 | Patch 0.6.0.3 - Bug fixes and improvements | 25712176 | public | 1 | — |
| 2 Oct 2026 | Fri | 13:01 | No patch notes · unannounced build | 25677117 | public | 1 | — |