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Patch notes · published by the developer

Patch 0.6.1.3 - Sub-weapon stat scaling and enemy shields removed

On Steam

Major Changes

  • Sub-weapon stats no longer scale with player stat levels (power, vitality, agility). This scaling system caused some sub-weapons to become extremely large, have too many copies or become too fast. A new sub-weapon improvement system will be added in the near future.
  • Different enemy formation waves (one-off waves where a bunch of enemies spawn in different shapes), enforcer robots (large robots that support other units), and biome creature spawners now appear from level 1.

Other Changes

  • Slightly toned down mecha viper pit (fire trail) visuals.
  • Disabled all forms of enemy shields for now. Shields caused enemies to sometimes not take damage or the health bar to not function properly. They might be added back with the "elemental-reactions update" in the future.
  • Reduced Kix beacon placement reminder interval from 60s to 45s.
  • Removed some enemies from normal waves and added some new ones to formation waves. Most annoying enemies like the red fire robot and the blue circling robot now only appear in bursts of small waves rather than continuous ones.

This is a quick set of changes that could possibly eliminate crashes some of you were experiencing due to the intense sub-weapon particles and calculations.
Please let us know if the issues still persist!

Cheers!


-MaRK

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