Survivesmith
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
217:14 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
217:14 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New Gear Core System! Gear Cores Add the new gear cores to your sub-weapons during the expedition to apply powerful effects! These cores can be crafted using most biome resources you find. You can access the new craft menu using a new button inside the upgrade pod. Each sub-weapon can equip up to 2 gear cores. Some cores are marked " PASSIVE ", which makes them work only if the other core is marked " ACTIVE ". Activ… | — | |
| Game update | Patch 0.6.0.3 - Bug fixes and improvements Bug Fixes · Fixed being unable to properly exit the bio lab after a research using the esc key. · Fixed some buddies not gaining permanent XP for buddy growth in the base. · When analyzing a resource, the forge will now correctly show "Ingredient Analyzed" instead of "New Weapon Mod Unlocked". · Player level is now correctly reset when restarting a run. · Entering the titan stage will now show… | — | |
| Game update | Patch 0.6.0.2 - Achievement tracking fix Major Changes · Increased the research costs across research levels. It was a bit too easy to get through the levels. Bug Fixes · Fixed being unable to exit the armory using the keyboard. · Fixed items in the armory not properly updating when unlocking new items through the bio-lab. · Fixed weapon workbench showing weapons that hadn't been unlocked yet. · Fixed achievements not being tracked du… | — | |
| Game update | Patch 0.6.0.1 - Codex fix and other changes Bug Fixes · Fixed haz-pro items not showing up on the main UI during an expedition. · Completed achievements are now properly shown in the codex terminal. Other Changes · Required consumable resources (life essence and life plants) in the bio lab are now displayed better. · Reduced the scrap metal amounts recieved by some robot enemies and scrap piles. · Changed the default survival kit item co… | — | |
| Steam news | Survivesmith is now out on Early Access! After 2 and a half years in development, Survivesmith has finally released on Early Access! The game went through so many changes during this time, added/removed a lot of features and items, and is finally at a stage where we are happy to show it to the world. The game is by no means complete, and still lacks some features, has plenty of bugs and performance issues, but these will be fixed prom… | — | |
| Community | Biome POIs have dropped! Custom Tiles In Survivesmith, the maps have always been randomly generated, 100% of the time. While their content were all hand-made and hand-animated, the map itself placed those content (trees, rocks and other objects) randomly all over the tiles. Now, we have created a bunch of "Custom" tiles that were handcrafted by ourselves! The custom tiles basically don't generate anything via random pl… | — | |
| Community | Gears, modifications and upgrades! Equipment -> Gears Sub-weapons and Armor modules used to be collectively called "Equipment" up to now. But we decided that term was too broad and changed it to "Gears". Doesn't that sound a lot cooler? At a glance, you might not recognize any of the above gear. That's because all the gear got a new face now (for UI displays like this) but more importantly, "armor modules" are now more apparent… | — | |
| Community | Shaping up the meta Meta progression? Yes, Survivesmith being a rogue-lite game, meta-progression was bound to play a big part in the game. While all the previous playable builds of the game introduced some form of unlockables or upgrades for you to grind on, they were never the actual intended meta-progression in the game (most of them at least). With the opening of the new Bio-Lab , Survivesmith is finally start… | — | |
| Community | End of SurviveSmith - Playtest #2 This is it! The 2nd playtest has officially ended! We expected quite a lot going into this playtest; a lot more players, more feedback, and an overall better view from the gaming communities around the world. While we did not meet the standard of an audience we wanted, this playtest performed a lot better than the first one! For instance, 3 new members joined our discord , we got 3 reviews/game… | — | |
| Community | Playtest #2 ending soon! Playtest #2 is ending soon. If you were holding on to trying the game out for the first time, now is the best time to give it a try! We fixed a bunch of bugs and improved a lot of stuff with your feedback. But there's always more room for improvement. Your contribution is still invaluable to us! In the meantime, here are some gameplay videos done by a few awesome YouTubers (they rock!): Yig Tin… | — | |
| Community | SurviveSmith - Playtest #2 is now live! Time for playtest #2! Hey there! We are back with the 2nd playtest for SurviveSmith (yes, I'm trying to call it that way now instead of SurviveSmith as a single word). There are a lot of changes this time compared to the demo vs playtest #1. It's mostly system changes, improvements, better tutorials and (hopefully) a lot less bugs. There are some new content as well but new content isn't our fo… | — | |
| Community | End of Playtest #1 The very first playtest of Survivesmith has concluded successfully after exactly one week! We expected zero results but hoped for the best when going into the playtest. The results have far exceeded our expectations! The Results · A total of 26 players have actively participated in the playtest. · Those players have played the game for a median playtime of 32 minutes. · Received very valuable f… | — | |
| Community | Survivesmith - Playtest #1 is now live! The first playtest is out! We are happy to announce that we are now holding our very first playtest on Steam. This playtest is formed as a way of gathering feedback from you about the direction of the game that we are taking. If you are among those who tried our demo last Next Fest, there will be quite a few changes (listed at the bottom of the post). Purpose of the playtest The main purpose of… | — | |
| Major update | Power Core Redesign Power Core Overhaul Power cores are now passive bonus providers for your runs. While they are equipped to your primary weapons, their bonuses are not strictly bound to the weapon itself. The new effects are triggered based on various conditions. Find the effects that seem the most useful for your playstyle, and remember the conditions to trigger them. Slot different power cores to different wea… | — | |
| In-game event | The Biomes Fight Back! Sub-Biome Hazards The term "Biome Hazards" used to describe the random environmental hazard events that occurred throughout a level. "Sub-Biome Hazards" are however, persistent within all sub-biomes, until you get the equipment necessary to navigate it (more on that later). Each sub-biome throws a completely different type of challenge for you to conquer. None of the sub-biomes are "easier" to… | — | |
| Community | The Gameplay Loop Dev Update (Alpha): The loop Survivesmith is a bullet-heaven / reverse-bullet-hell game, and that genre comes with the "roguelite" tag attached to it. The core loop of the game revolves around you, the player, jumping into a level, exploring the biomes (there are 5 biomes per level), finding treasures, hunting / mining / foraging for resources (permanent & on-field), and completing achievements… | — | |
| Community | Yet another 'Reverse-Bullet-Hell'? ... to answer the question... Yes, it pretty much is another bullet-heaven game. It has the same core gameplay loop with slight alterations in an attempt to make it a more refreshing experience to all you bullet-heaven fans. Why this genre? Isn't it crowded enough? As a big fan of the genre myself, I had so much fun playing similar games. I can think 3 games that got me into the genre; Vampire… | — | |
| Community | Current state of the game Hi all! Mark here. Since this is my first ever post on Steam, and on Survivesmith, I'll keep it simple yet detailed enough. Let's look at what this game is all about, how it's any similar/different to other bullet-heavens, and the plan for its releases. What is Survivesmith? If you found this game, you're most likely familiar with the Bullet-heaven genre, and already knows the deal. But for tho… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.