Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SurvivesmithNewsEnd of SurviveSmith - Playtest #2
Community

End of SurviveSmith - Playtest #2

Survivesmith · published 6 Jun 2026, 14:48 UTC

All newsPlayers around this dateRead on Steam

This is it! The 2nd playtest has officially ended!

We expected quite a lot going into this playtest; a lot more players, more feedback, and an overall better view from the gaming communities around the world. While we did not meet the standard of an audience we wanted, this playtest performed a lot better than the first one!

For instance, 3 new members joined our discord, we got 3 reviews/gameplays from some awesome YouTubers (links to those video on our previous post), and we got a lot of feedback as well!

Thank you for everyone who participated! Whether you played the game, joined our discord, or even told a friend about the little game we are making, thank you with the bottom of our hearts!

We will re-launch our demo for the duration of the Steam Bullet-Fest since that is a one-of-a-kind opportunity to showcase our game. The demo will be the same build used for the playtest. If you think someone you know might like our game and couldn't participate in the playtest, please share the news with them.

We will see you again with Early Access news in the near future!

Thank you, and Cheers!

-MaRK & Liz

More from Survivesmith

Other announcements

All news
Game update20 Oct 2026Patch 0.6.1.3 - Sub-weapon stat scaling and enemy shields removedMajor Changes · Sub-weapon stats no longer scale with player stat levels (power, vitality, agility). This scaling system caused some sub-weapons to become extremely large, have too many copies or become too fast. A new sub-weapon improvement system will be added in the near future. · Different enemy formation waves (one-off waves where a bunch of enemies spawn in different shapes), enforcer rob…In-game event17 Oct 2026Kix: The Reminder BotMeet the new buddy: Kix! Kix is a permanent bot buddy that follows you in all your expeditions, alongside with your selected buddy. It can't do much to assist in combat or gathering resources, but definitely keeps you on track with the mission! Whenever you find yourself uncertain of what to do, Kix will remind you. Whenever you're low on health, Kix will worry for you! No matter what, Kix is t…Game update12 Oct 2026Patch 0.6.1.1 - Bug fixes and improvementsMajor changes · Biome objects no longer respawn. This applies to all collectibles and harvestables. This was done to encourage exploration more, add value to finding new resources and also to keep a clear indication to where you have been or not before. · Blossoms now have constant costs (no longer increase after each awakening), but the base cost of rare and exotic blossoms have been increased…