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Patch notes · published by the developer

Patch 0.6.1.1 - Bug fixes and improvements

On Steam

Major changes

  • Biome objects no longer respawn. This applies to all collectibles and harvestables. This was done to encourage exploration more, add value to finding new resources and also to keep a clear indication to where you have been or not before.
  • Blossoms now have constant costs (no longer increase after each awakening), but the base cost of rare and exotic blossoms have been increased.
  • Reduced the size of mini-boss arenas to keep the fights more tight and engaging.

Bug fixes

  • Fixed extreme knockback force of some sub-weapons which sent enemies way off screen.
  • Mining drone reward now shows the correct mining drone image.
  • Added a check to hopefully prevent invulnerable enemies from appearing (I hate those!).
  • Bosses no longer drop "power core fragments". This was a system left out from a previous version of the game, unnoticed. It could come back someday, but not for now. Picking these up caused some players to experience a game freeze right after a boss fight. This should no longer happen now.
  • Tooltips should now disappear properly when exiting UIs.
  • Fixed mini-boss HP scaling calculation. Some bosses gained over 200k HP within the first 15 minutes of game time. Now all mini-bosses have the same amount of Max HP and only scales at a rate of 1 HP/s (that is a max of +1800 max HP even after 30 minutes of game time).

Other changes

  • Reduced the ambient volume of the forest.
  • Decreased Salvo boss charge attack speed.
  • Removed extra HP (shields) from elites since the element system isn't fully realized yet.
  • Removed toggle objectives keybind and toggle dps panel from both settings menus. DPS meter can be viewed by pressing and holding the key on keyboard during a run.
  • Realigned forest and desert haz-pro items in the forge UI to match the correct 3 biome structure.
  • Added fallback entry to journal if something breaks. At least the you won't see "long description here" anymore :P
  • Reduced scrap metal reward from elites, from 4x to 2x the original.
  • Increased survey beacon default hazard-protection bubble range.
  • Updated some old journal entries with better and more accurate information.
  • Increased the patch notes panel size to give more room for the text.

Cheers!

-MaRK

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