Biome objects no longer respawn. This applies to all collectibles and harvestables. This was done to encourage exploration more, add value to finding new resources and also to keep a clear indication to where you have been or not before.
Blossoms now have constant costs (no longer increase after each awakening), but the base cost of rare and exotic blossoms have been increased.
Reduced the size of mini-boss arenas to keep the fights more tight and engaging.
Bug fixes
Fixed extreme knockback force of some sub-weapons which sent enemies way off screen.
Mining drone reward now shows the correct mining drone image.
Added a check to hopefully prevent invulnerable enemies from appearing (I hate those!).
Bosses no longer drop "power core fragments". This was a system left out from a previous version of the game, unnoticed. It could come back someday, but not for now. Picking these up caused some players to experience a game freeze right after a boss fight. This should no longer happen now.
Tooltips should now disappear properly when exiting UIs.
Fixed mini-boss HP scaling calculation. Some bosses gained over 200k HP within the first 15 minutes of game time. Now all mini-bosses have the same amount of Max HP and only scales at a rate of 1 HP/s (that is a max of +1800 max HP even after 30 minutes of game time).
Other changes
Reduced the ambient volume of the forest.
Decreased Salvo boss charge attack speed.
Removed extra HP (shields) from elites since the element system isn't fully realized yet.
Removed toggle objectives keybind and toggle dps panel from both settings menus. DPS meter can be viewed by pressing and holding the key on keyboard during a run.
Realigned forest and desert haz-pro items in the forge UI to match the correct 3 biome structure.
Added fallback entry to journal if something breaks. At least the you won't see "long description here" anymore :P
Reduced scrap metal reward from elites, from 4x to 2x the original.