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Patch notes · published by the developer

Patch 0.6.0.3 - Bug fixes and improvements

On Steam

Bug Fixes

  • Fixed being unable to properly exit the bio lab after a research using the esc key.

  • Fixed some buddies not gaining permanent XP for buddy growth in the base.

  • When analyzing a resource, the forge will now correctly show "Ingredient Analyzed" instead of "New Weapon Mod Unlocked".

  • Player level is now correctly reset when restarting a run.

  • Entering the titan stage will now show the correct texts on the time panel. It previously showed "RETURN".

  • Locked gear (sub-weapons and armor modules) will now longer appear in a run.

  • Fixed a possible memory leak that got worse the longer you played in a single session. It might not be permanently fixed, but at least should be better.

Other Changes

  • Changed Gone Mayverick anomaly to instead have a chance for any attack to deal double damage. It previously added a chance for all boss attacks to become lethal, but actually applied to ALL attacks caused on the player.

  • Slightly reduced the brightness of lemon been electric lines.

  • Reduced movement speed of Sand Stingers (first robot in the desert).

  • Added a fully opaque back panel to achievements and changed all fonts to bold. It should now be more readable, especially when a UI is open.

  • Bio lab tier-unlocks will now sync with your unlocks whenever loading into the base. This will ensure that any unlocks added later into an already researched level will be automatically unlocked.

  • Pixie treasure will now only provide loot from the current biome, not the current region.

  • Increased mini-boss max HP. Mini-boss HP now also scales based on total time spent on the run .

  • Neo Menaces (blue circling robots) will now exit its circle movement if you move too far away.

  • Changed the interactable overlay text of the teleporter to "Teleporter" instead of "To Base".

  • Improved some hazard effect texts.

  • Slightly nerfed the hostile landmines in Twilight Verge.

  • Added some new journal entries and updated existing ones.

  • All robot enemies now have the same fabrium drop chance across all levels.

  • Increased the time it takes to complete a survey beacon by 50%.

  • Added survey beacon state hints. You will now always see which state the survey beacon is in, and what to do.

Cheers!

-MaRK

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