RIG Riot Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Mini Playtest Patch - July 13th, 2026 Attempted fix for the transporter occasionally spawning below the main platform in the wastes. If you run into this again after the patch please let me know! -Sage | 24190530 | |
| Bug Fixes and Polish - Playtest Patch - July 13th, 2026 Still some known bugs I'm working on, especially the one where the dropoff location is below the map, but wanted to get the rest out for y'all so I can hopefully make the release date announcement in the next day or two. Thanks to everyone who has left feedback and bug reports! -Sage Features/Content - Added a new track that plays during Arena fights Changes - Adjusted biped kick animation to s… | — | |
| Major Demo Update Preview - Playtest Patch - July 8th, 2026 Hey folks, as you'll see in the title this is a test build for a big update coming to the demo soon. As I approach the time where I need to commit to a launch date I need to get the demo and store page updated in anticipation of the marketing push, so I decided I'd try and get some testing of the demo update in to make sure it is relatively stable. Expect some bugs and problems, a lot has chang… | — | |
| The Playtest is BACK, Long Live the Demo! Hey, folks. I ran into a bug in the demo which could create some pretty significant changes in how movement feels, so I've decided to bring the playtest back as a "beta branch." I would greatly appreciate it if you'd check the playtest out and let me know how you feel about movement with the bug fixed. Thanks! - Sage Bug Fixes - Fixed the player being able to open the equipment menu while selec… | 22502040 | |
| The Playtest is Over, Long Live the Demo! Hey folks, I'm taking the playtest down but your save should work in the demo version! Thanks so much for all the testing and feedback, it really means the world and has made RIG Riot 100x better than it ever would've been otherwise. -Sage | — | |
| Final Small Fixes - Playtest Patch - January 12th, 2026 Hey folks, just a couple bugfixes as I transition to focusing on the demo. This should be the last playtest patch unless something massive broke. Look forward to some new content additions coming with the demo at the end of the week! Thank you to everyone who has tried the playtest. This game wouldn't be half as fun or polished without you, it really means the world. Changes - The hover pack wi… | 21469352 | |
| Turbo Tunes - Playtest Patch - January 11th, 2026 Hey folks, the highlight of this patch is the new tracks for the start menu and garage- hope you like them! Less overall changes here due to my attention being split between this and prepping for the demo. Changes - Removed scan line effect (may return as a setting) Note: On my personal computer this effect is very subtle but in videos and screenshots it often looks strange and off-putting. I'l… | 21457330 | |
| Perfectly Balanced - Playtest Patch - January 9th, 2026 Hey folks, lots of balance changes and polish things in this one. Let me know what you think! Changes - Augment selection now uses the same input as upgrade selection - Added a short, skippable animation that plays when you level up - Objective icons now appear in the world in addition to on the compass - The package dropoff icon now appears in the world in addition to on the compass Note: Tech… | 21443734 | |
| Menu Mayhem - Playtest Patch - January 8th, 2026 Hey folks, still keeping an eye out for bugs and issues but it does seem like the biggest issues have been resolved. Bugs still take priority if they come up, especially if they're major, but I'll also be starting to work in some more polish improvements while I prepare to finally launch the demo next week. Stay tuned and keep letting me know about any issues you experience! Changes - Updated l… | 21429896 | |
| Fixing Broken New Player Experience - Playtest Hotfix - January 7th, 2026 Hey folks, turns out new players were not being forced into the profile creation menu and that was causing people to load into the wrong stage or not receive upgrades. Very sorry about missing this, I must have skipped validating that things were working for brand new players amidst all the excitement of getting this update out. Entirely my bad Bug Fixes - Fixed new players not being brought th… | 21413525 | |
| Quality of Life and Death - Playtest Patch - January 6th, 2026 Hey folks, lots of stuff in this one. The big thing is that I've now introduced (optional) extraction mechanics! Let me know what you think if you try that out- I don't think it's hard enough but I'm not the best judge of my own game. There are also a bunch of Quality of Life and presentation improvements, so let me know what you think! Features/Content - Added optional extraction mechanics. Yo… | 21403018 | |
| Playtest Hotfix - January 5th, 2026 Hey folks, this is mostly just a couple high priority bugfixes. Changes - Part mods are now removed from parts before recycling - Increased compass visibility range for various interactables - Added a rarity label for part mods (more improvements coming) - Added additional flare duels to Wastes Note: A number of these will not be in Wastes in the full release of the game, I just want to make su… | 21388454 | |
| A Helping Hand - Playtest Mini-Patch - January 4th, 2026 Hey folks, just a small patch to help onboarding a little. Changes - Added a tutorial pop-up explaining the compass - Raised the fell-out-of-level volume in The Wastes Note: Some bosses are falling off the stage. They come back if they fall out of the level, this should help alleviate any annoyance in the meantime | 21380994 | |
| All the Fixes - Playtest Patch - January 4th, 2026 Hey folks, tons of fixes and improvements in this patch. More to come, so stay tuned! Changes - Hacking can now be sped up by defeating highlighted enemies - Added subtitle descriptions to help explain objectives - Bonus projectiles fired via augments should now inherit homing targets - Part select menu is now disabled while managing Part Mods - Focusing part mod buttons no longer switches focu… | 21380171 | |
| Difficulty Scaling Fix - Playtest Patch - January3rd, 2026 Hey folks, a number of bug fixes and changes in today's patch. A few notes worth checking out as well so make sure to read through the changes! Changes - Extraction is now unlocked 10 minutes into your run if you have not finished all of your major objectives Note: In a future update I will make it so that you lose the Scrap and Part Mods you've found if you are defeated instead of extracting.… | 21373444 | |
| Weapon Capacity Fix - Playtest Patch - January 2nd, 2026 Hey folks, couple more quick fixes and tweaks, possibly the last for today unless something massive comes up. Make sure to keep the bug reports coming! Glad to see that people generally seem to enjoy the new game flow so far Changes - Removed the "Drop Weapon" option from the equipment menu Note: The new upgrade system doesn't really work with allowing the player to drop their weapons, since it… | 21367897 | |
| Tutorial Fix - Playtest Patch - January 2nd, 2026 Thanks to folks on the game's Discord and YouTube for helping with bug finding! The tutorial and firing range teleporters should now work as intended Changes - Improved visibility of the package retrieval dropoff icon Balance - Reduced how many secondary objectives need to be completed to unlock a major objective (4 -> 3) Bug Fixes - Fixed tutorial and testing facility teleporters not activating | 21367318 | |
| Playtest Patch - September 14th, 2025 Changelog Features · Auto lunge now includes a vertical component to aid in targeting enemies at a different elevation (Note: further auto lunge improvements are planned as well but this should hopefully be a step in the right direction) Changes · Hard Lock no longer prevents the player from leading their shots · Hard lock now causes target acquisition to take longer · Adjusted the default valu… | 19977075 | |
| Key Rebinding Fixes - Playtest Patch - September 13th, 2025 Progress went faster than expected on this so I decided to push a bonus patch out. Fixes/Changes · Rebinding a key now clears the previous binding · Improved detection of duplicate keybinds · Added a check to prevent the player from saving their settings with duplicate keybinds | 19969990 | |
| Playtest Patch - September 13th, 2025 Changelog Features · Added a Hard Lock-On Mode · Pile Bunker now provides additional speed with its auto-lunge Changes · Your reticle will no longer wander after target acquisition is complete · Adjusted default target selection settings to prioritize the center of the screen more heavily (new: 2.5, prev: 2) · Adjusted some of the reticle's visuals · Adjusted the error display for energy and we… | 19969387 | |
| Playtest Hotfix - September 8th, 2025 Fixed some melee weapons showing up only as "handheld" | 19902775 | |
| Playtest Patch - September 8th, 2025 Changelog Features · Added a trail for some melee weapons · Added a setting that allows players to toggle the melee auto-lunge on or off · Added a setting that allows players to adjust the intensity of the Screen Shake effects · Added a setting that allows player to invert the camera's Horizontal movement · Added a setting that allows player to invert the camera's Vertical movement Changes & Ba… | 19902352 | |
| Playtest Patch - September 4th, 2025 Changelog Changes & Balance · Updated animations for Energy Blades · Updated animations for wall jumps Bug Fixes · Players should no longer be trapped when Heavy Tank spawns above them (let me know if this is still happening to you) | 19862048 | |
| Pile Bunker Pile Bunker (other melee tweaks too) | 19845870 | |
| Melee Rework Preview - Major Playtest Patch - September 2nd, 2025 Hey folks, this patch is pretty important. I've received a lot of feedback from folks who don't like the melee in RIG Riot. This patch changes the system to be a hold & release system that provides an automatic lunge on release. Some melee weapons, including the energy blade, also do damage when held. I am still planning to do an effects pass and more animation work but I wanted to get the new… | 19831310 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Jul 2026 | Tue | 00:11 | Mini Playtest Patch - July 13th, 2026 | 24190530 | public | 1 | — |